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General Tabletop Discussion
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Playstyle vs Mechanics
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<blockquote data-quote="pemerton" data-source="post: 9537032" data-attributes="member: 42582"><p>Sure. This is why I find the social life and structures of many fantasy worlds pretty absurd: they make no sense from a historical, political and sociological perspective.</p><p></p><p>We might be disagreeing a bit - which is fine, that's called talking about stuff!</p><p></p><p>I agree about reasonable decisions. But I don't think many RPGers even made a decision relying on the truth of universal gravitation - I don't think it's ever come up even in my Traveller play, and never in my FRPGing as best I can recall. The expectations are much simpler - that pushing things will knock them over, that walking is possible, that there are stars in the night sky, etc.</p><p></p><p>Diseases are an interesting case: in FRPGing they are often closely associated with <em>curses</em> or other malicious afflictions. And I can't think of a FRPG experience I've had where the difference between germ-theory transmission and evil spirt/divine punishment transmission would matter. Issues around, say, washing hands and sterilising utensils just don't come up, at least in my experience.</p></blockquote><p></p>
[QUOTE="pemerton, post: 9537032, member: 42582"] Sure. This is why I find the social life and structures of many fantasy worlds pretty absurd: they make no sense from a historical, political and sociological perspective. We might be disagreeing a bit - which is fine, that's called talking about stuff! I agree about reasonable decisions. But I don't think many RPGers even made a decision relying on the truth of universal gravitation - I don't think it's ever come up even in my Traveller play, and never in my FRPGing as best I can recall. The expectations are much simpler - that pushing things will knock them over, that walking is possible, that there are stars in the night sky, etc. Diseases are an interesting case: in FRPGing they are often closely associated with [I]curses[/I] or other malicious afflictions. And I can't think of a FRPG experience I've had where the difference between germ-theory transmission and evil spirt/divine punishment transmission would matter. Issues around, say, washing hands and sterilising utensils just don't come up, at least in my experience. [/QUOTE]
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