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Playstyle vs Mechanics
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<blockquote data-quote="Bae'zel" data-source="post: 9537187" data-attributes="member: 7048197"><p>I have a close friend who, in every non-modern or non-futuristic campaign setting, will try to invent / make Greek Fire. He explained it as a bit of a test of the DM, to see what he can get away with.</p><p></p><p>You'd be surprised how often it worked. However, he was of the type who likes to "surprise" the DM. "Check mate DM! I just eliminated your monsters in one round!".</p><p></p><p>As annoying as that sounds, it taught me to assume that the players will always:</p><p></p><ul> <li data-xf-list-type="ul">attempt to murder any NPC, no matter how friendly or important</li> <li data-xf-list-type="ul">set the haunted house on fire</li> <li data-xf-list-type="ul">will find a way to fly, dispel or circumvent any obstacle with minimal effort, a spell or a loophole in the rules</li> <li data-xf-list-type="ul">will kill any important boss monster in one round (or at least utterly neutralize them)</li> </ul><p></p><p>My DMing skills have improved since. So I owe him one.</p></blockquote><p></p>
[QUOTE="Bae'zel, post: 9537187, member: 7048197"] I have a close friend who, in every non-modern or non-futuristic campaign setting, will try to invent / make Greek Fire. He explained it as a bit of a test of the DM, to see what he can get away with. You'd be surprised how often it worked. However, he was of the type who likes to "surprise" the DM. "Check mate DM! I just eliminated your monsters in one round!". As annoying as that sounds, it taught me to assume that the players will always: [LIST] [*]attempt to murder any NPC, no matter how friendly or important [*]set the haunted house on fire [*]will find a way to fly, dispel or circumvent any obstacle with minimal effort, a spell or a loophole in the rules [*]will kill any important boss monster in one round (or at least utterly neutralize them) [/LIST] My DMing skills have improved since. So I owe him one. [/QUOTE]
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