Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Playstyle vs Mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 9542376" data-attributes="member: 7025508"><p>I think these are the sort of things most people gloss over in D&D, thought they're interesting to me. I certainly have thought about metaphysics of Artra, even though it obviously is not super detailed. But I have at least a rough framework I can extrapolate from.</p><p></p><p>And whilst, normal laws of physics + rare magical exceptions framework might work if the exceptions truly were rare, I don't think it is a good fit for a blatantly magical world where those exceptions are everywhere. This is not to say that nothing needs to work according to our real world physics, but at least I would expect "magic" to be intertined into the working of the world on rather fundamental level.</p><p></p><p>Settings where I feel things like these thing actually tend to come up in play, are urban fantasy, where supernatural elements are placed in th real world. That I find, tends to often sort of invite trying to explain the supernatural scientifically, and usually sort of has to assume that most of our real world science actually works like we thingk it does. So then we have discussions about what aspect of sunlight actuallly hurts vampires and can we replicate it with an UV lamp etc.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 9542376, member: 7025508"] I think these are the sort of things most people gloss over in D&D, thought they're interesting to me. I certainly have thought about metaphysics of Artra, even though it obviously is not super detailed. But I have at least a rough framework I can extrapolate from. And whilst, normal laws of physics + rare magical exceptions framework might work if the exceptions truly were rare, I don't think it is a good fit for a blatantly magical world where those exceptions are everywhere. This is not to say that nothing needs to work according to our real world physics, but at least I would expect "magic" to be intertined into the working of the world on rather fundamental level. Settings where I feel things like these thing actually tend to come up in play, are urban fantasy, where supernatural elements are placed in th real world. That I find, tends to often sort of invite trying to explain the supernatural scientifically, and usually sort of has to assume that most of our real world science actually works like we thingk it does. So then we have discussions about what aspect of sunlight actuallly hurts vampires and can we replicate it with an UV lamp etc. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playstyle vs Mechanics
Top