Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Playstyles
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Stormonu" data-source="post: 5472541" data-attributes="member: 52734"><p>There's no right or wrong answer here, this is just to provoke some thought and discussion.<img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /></p><p></p><p>Assume that in running a typical game you had set up a side plot that a local lord was secretly behind the activities of several of the forces the PCs have been encountering. The local lord is disliked by the locals, already being known for imposing harsh taxes and being rather flamboyant and flagrant in his display of wealth. He's been using the monster attacks to impose martial law and legitimize the high taxes (supposably to fund his personal army that keeps the monsters at bay). His soldiers and lesser burueacrats have already been shown to be surly towards the PCs, though none seem to be obviously corrupt.</p><p></p><p>After the most recent adventure, the characters begin to suspect the lord's involvement behind the monster attacks. You had been playing with the idea that at a later date - when the PCs had eradicated most of the possible theats against the hold - that the lord would use his army to make a play at stealing power from his liege.</p><p></p><p>However, the players have decided they want to confront the lord now. They head to the lord's castle and, bouyed by their bard, ask/demand to have an audience with his lordship, with the ultimate goal of attempting to talk/force the lord into giving up his position.</p><p></p><p>How far would you let this go? Would you let the PCs talk their way into the "throneroom", force them to fight, make them sneak in or turn them away? Should they make their way to the "throneroom" could they talk down the lord without bloodshed, would you force them to battle the lord (no amount of talk would ever make him abdicate), or would you simply throw the PCs into the dungeons after pounding them into the dirt (i.e., no chance of success at this time, rile them up to take on the lord later but put fear in them now)? And would you use status quo (the lord and his minions are at the level of power you intend them to be when the PCs were to face them later) or would you tailor the encounter the PCs level?</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5472541, member: 52734"] There's no right or wrong answer here, this is just to provoke some thought and discussion.:erm: Assume that in running a typical game you had set up a side plot that a local lord was secretly behind the activities of several of the forces the PCs have been encountering. The local lord is disliked by the locals, already being known for imposing harsh taxes and being rather flamboyant and flagrant in his display of wealth. He's been using the monster attacks to impose martial law and legitimize the high taxes (supposably to fund his personal army that keeps the monsters at bay). His soldiers and lesser burueacrats have already been shown to be surly towards the PCs, though none seem to be obviously corrupt. After the most recent adventure, the characters begin to suspect the lord's involvement behind the monster attacks. You had been playing with the idea that at a later date - when the PCs had eradicated most of the possible theats against the hold - that the lord would use his army to make a play at stealing power from his liege. However, the players have decided they want to confront the lord now. They head to the lord's castle and, bouyed by their bard, ask/demand to have an audience with his lordship, with the ultimate goal of attempting to talk/force the lord into giving up his position. How far would you let this go? Would you let the PCs talk their way into the "throneroom", force them to fight, make them sneak in or turn them away? Should they make their way to the "throneroom" could they talk down the lord without bloodshed, would you force them to battle the lord (no amount of talk would ever make him abdicate), or would you simply throw the PCs into the dungeons after pounding them into the dirt (i.e., no chance of success at this time, rile them up to take on the lord later but put fear in them now)? And would you use status quo (the lord and his minions are at the level of power you intend them to be when the PCs were to face them later) or would you tailor the encounter the PCs level? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Playstyles
Top