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*Dungeons & Dragons
playtest 18th level PC vs town...lFqW reborn... or not
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<blockquote data-quote="raleel" data-source="post: 6453255" data-attributes="member: 21664"><p>I think you might characterize it harshly. </p><p></p><p>I think the test was probably just fine, but I think it did more than enough to illustrate that a town is a match for high level characters. I doubt that careful spell select would have made a HUGE difference in the outcome - things like fly can be dealt with with crossbows, etc, but I suspect it might have allowed them to not quite TPK, but be pushed right up to their breaking point. </p><p></p><p>I mean, after all, Mr Wizard's 20 AC (+1 dex, +3 mage armor, +5 shield, +1 ring of protection if that does what I think it does) is still able to be overcome by masses of crossbow-wielding commoners (+2 to hit means 15% hit, and 1/3 of those crit) - 20 guys, even with shield up, are going to pull 4d8 damage. Summons would probably make a bigger impact, because now you can match numbers to numbers a little better (24 CR1/4 mephits with an 8th level slot, each one pops a commoner every time they hit, restrain folks for a minute or steam blasts, etc)</p><p></p><p>I think more importantly though that, even with a well optimized spell selection (and some might argue foreknowledge), the party would be pushed - it would not be a cakewalk. they might have done better, even quite a bit better, but it would not have been without a lot of resource expenditure.</p></blockquote><p></p>
[QUOTE="raleel, post: 6453255, member: 21664"] I think you might characterize it harshly. I think the test was probably just fine, but I think it did more than enough to illustrate that a town is a match for high level characters. I doubt that careful spell select would have made a HUGE difference in the outcome - things like fly can be dealt with with crossbows, etc, but I suspect it might have allowed them to not quite TPK, but be pushed right up to their breaking point. I mean, after all, Mr Wizard's 20 AC (+1 dex, +3 mage armor, +5 shield, +1 ring of protection if that does what I think it does) is still able to be overcome by masses of crossbow-wielding commoners (+2 to hit means 15% hit, and 1/3 of those crit) - 20 guys, even with shield up, are going to pull 4d8 damage. Summons would probably make a bigger impact, because now you can match numbers to numbers a little better (24 CR1/4 mephits with an 8th level slot, each one pops a commoner every time they hit, restrain folks for a minute or steam blasts, etc) I think more importantly though that, even with a well optimized spell selection (and some might argue foreknowledge), the party would be pushed - it would not be a cakewalk. they might have done better, even quite a bit better, but it would not have been without a lot of resource expenditure. [/QUOTE]
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playtest 18th level PC vs town...lFqW reborn... or not
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