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playtest 18th level PC vs town...lFqW reborn... or not
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<blockquote data-quote="GMforPowergamers" data-source="post: 6453258" data-attributes="member: 67338"><p>Val’mar is a human wizard who originally set out to be a hero, but got stick with a bunch of mercs and hulagins. His heart is in the right place, but it also has some caluses on it.</p><p></p><p>Male human Sage 18 Wizard (invoker)</p><p></p><p>Str 12 Dex 12 Con 14 Int 20 Wis 16 Cha 12</p><p></p><p>Spell slots 4/3/3/3/3/1/1/1/1</p><p></p><p><strong>Arcane Recovery </strong>9 <strong>Spell Mastery </strong>Shield, Magic Missile</p><p></p><p><strong>Sculpt spell, powerful cantrip, Empowered evocations, over channel</strong></p><p><em>Keen Mind, Linguistic, observant, war caster</em></p><p></p><p>Spells Preped:</p><p>Cantrip Acid Splash, Light, Poison spray, Ray of frost, Shocking grasp </p><p>1st Mage armor, Burning hands</p><p>2nd Misty step, spider climb, scorching ray</p><p>3rd Fire ball, lighting bolt, counter spell, dispel magic</p><p>4Th Fire Shield, Stone skin</p><p>5th Cone of Cold, Legend lore, pass wall, Telekinesis, Wall of stone</p><p>6th Arcane gate, Disintegrate</p><p>7th Finger of Death, Delayed blast fireball</p><p>8th Anti Magic field, feeble mind</p><p>9th Time Stop</p><p></p><p></p><p><u>Magic items</u>- Pearl of power level 6, Pearl of power level 3, Wand of +1 save DC, Ring of protection +1, +1 lighting dagger (+1d6 electric damage)</p><p></p><p><strong>Hp 18d6+36 ( 98hp)</strong></p><p></p><p></p><p>so to go over the spells:</p><p></p><p>offensive (10) Magic Missle (at will)Burning hands, Scorching Ray. Firball, Lightning bolt, COne of Cold, Disintegrate, FInger of Death, Delayed blast fireball, feeble mind (4 fire, 2 force, 1 lighting, 2 SoD, 2 cones (one small one big), 4 rays, 1 ball) seems like a good mix to me,</p><p></p><p>defensive (7) Shield(at will), Mage armor, Counter spell, Fire Shield, Stone Skin, Anti Magic Field, Time stop</p><p></p><p>Movement (4) Misty Step, Spider Climb, Pass wall, Arcane Gate</p><p></p><p>Control (2) Wall of stone, Telekinesis</p><p></p><p>Other (1) Legend lore</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6453258, member: 67338"] Val’mar is a human wizard who originally set out to be a hero, but got stick with a bunch of mercs and hulagins. His heart is in the right place, but it also has some caluses on it. Male human Sage 18 Wizard (invoker) Str 12 Dex 12 Con 14 Int 20 Wis 16 Cha 12 Spell slots 4/3/3/3/3/1/1/1/1 [B]Arcane Recovery [/B]9 [B]Spell Mastery [/B]Shield, Magic Missile [B]Sculpt spell, powerful cantrip, Empowered evocations, over channel[/B] [I]Keen Mind, Linguistic, observant, war caster[/I] Spells Preped: Cantrip Acid Splash, Light, Poison spray, Ray of frost, Shocking grasp 1st Mage armor, Burning hands 2nd Misty step, spider climb, scorching ray 3rd Fire ball, lighting bolt, counter spell, dispel magic 4Th Fire Shield, Stone skin 5th Cone of Cold, Legend lore, pass wall, Telekinesis, Wall of stone 6th Arcane gate, Disintegrate 7th Finger of Death, Delayed blast fireball 8th Anti Magic field, feeble mind 9th Time Stop [U]Magic items[/U]- Pearl of power level 6, Pearl of power level 3, Wand of +1 save DC, Ring of protection +1, +1 lighting dagger (+1d6 electric damage) [B]Hp 18d6+36 ( 98hp)[/B] so to go over the spells: offensive (10) Magic Missle (at will)Burning hands, Scorching Ray. Firball, Lightning bolt, COne of Cold, Disintegrate, FInger of Death, Delayed blast fireball, feeble mind (4 fire, 2 force, 1 lighting, 2 SoD, 2 cones (one small one big), 4 rays, 1 ball) seems like a good mix to me, defensive (7) Shield(at will), Mage armor, Counter spell, Fire Shield, Stone Skin, Anti Magic Field, Time stop Movement (4) Misty Step, Spider Climb, Pass wall, Arcane Gate Control (2) Wall of stone, Telekinesis Other (1) Legend lore [/QUOTE]
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playtest 18th level PC vs town...lFqW reborn... or not
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