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General Tabletop Discussion
*Pathfinder & Starfinder
[playtest 2] Distressed by rogue damage
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<blockquote data-quote="BobTheNob" data-source="post: 5993153" data-attributes="member: 82425"><p>Cant say Im a fan of the rogues sneak damage. It just feels SO high. Pulling that off every round with no expense (other than needing advantage, which the Thug can get pretty darn easily) seems pretty high.</p><p></p><p>First Point : feel free to disagree, in fact Im interested to here peoples takes on it.</p><p></p><p>Something that has been suggested in the past in these forums is separating rogue damage into two types : one for when you have surprise, and one for when you have advantage.</p><p></p><p>So the damage chart as is for SURPRISE attacks is fine (and that not stealth-stab-stealth-stab cycle in combat, thats jumping the unalert guard), but for advantage we have a different chart which is a bit more...reasonable?</p><p></p><p>Second point : In light of the rogues damage chart, what do yall think about separating surprise damage from advantage damage?</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 5993153, member: 82425"] Cant say Im a fan of the rogues sneak damage. It just feels SO high. Pulling that off every round with no expense (other than needing advantage, which the Thug can get pretty darn easily) seems pretty high. First Point : feel free to disagree, in fact Im interested to here peoples takes on it. Something that has been suggested in the past in these forums is separating rogue damage into two types : one for when you have surprise, and one for when you have advantage. So the damage chart as is for SURPRISE attacks is fine (and that not stealth-stab-stealth-stab cycle in combat, thats jumping the unalert guard), but for advantage we have a different chart which is a bit more...reasonable? Second point : In light of the rogues damage chart, what do yall think about separating surprise damage from advantage damage? [/QUOTE]
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[playtest 2] Distressed by rogue damage
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