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[playtest 2] Distressed by rogue damage
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<blockquote data-quote="Blackwarder" data-source="post: 5993174" data-attributes="member: 6688285"><p>As it stands right now, and without seeing it in actual play I believe that I wouldn't mind the rouge current sneak attack damage progression if it was only for melee attacks.</p><p></p><p>I'll further add that I would like for the rouge to be able to <strong>silently</strong> lower an enemy humanoid hp to zero if he manage to successfully sneak up on it and get behind it.</p><p></p><p>I don't like the fact that the defining mechanic for rouges is their sneak attack. Well that's actually not right, my main problem with sneak attack is that instead of it being the culmination of a finely thought out operation that is mostly played during the exploration phase that might fail spectacularly every minute but will be devastating to the enemy, it becomes nearly as common as the fighters expertise die.</p><p></p><p>To sum it up, I think that the rouge sneak attack mechanic should be split up to backstabbing that deals tons of damage (or even out right kill with fort sv to only be mortalu wounded) and than your run of the mill general skill to couse mayhem that shouldn't be a core concept but should be opt into.</p><p></p><p>Warder</p></blockquote><p></p>
[QUOTE="Blackwarder, post: 5993174, member: 6688285"] As it stands right now, and without seeing it in actual play I believe that I wouldn't mind the rouge current sneak attack damage progression if it was only for melee attacks. I'll further add that I would like for the rouge to be able to [B]silently[/B] lower an enemy humanoid hp to zero if he manage to successfully sneak up on it and get behind it. I don't like the fact that the defining mechanic for rouges is their sneak attack. Well that's actually not right, my main problem with sneak attack is that instead of it being the culmination of a finely thought out operation that is mostly played during the exploration phase that might fail spectacularly every minute but will be devastating to the enemy, it becomes nearly as common as the fighters expertise die. To sum it up, I think that the rouge sneak attack mechanic should be split up to backstabbing that deals tons of damage (or even out right kill with fort sv to only be mortalu wounded) and than your run of the mill general skill to couse mayhem that shouldn't be a core concept but should be opt into. Warder [/QUOTE]
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[playtest 2] Distressed by rogue damage
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