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[playtest 2] Distressed by rogue damage
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<blockquote data-quote="Ultimatecalibur" data-source="post: 5993335" data-attributes="member: 59539"><p>Yes it is an average of 27.5 damage per hit with Sneak Attack, but that is not damage per round which is important. If you check the current damage output of a 5th level Fighter with 17 Str it is 18.5 per hit if using a Greatsword and 12.025 damage per round verses a target with AC 15(a target the Fighter can hit 65% of the time).</p><p></p><p>The Rogue's chance hit a target with AC 15 is .84% if they have Advantage and 60% if they don't. </p><p></p><p>Hiding + Sneak Attack takes 2 rounds to perform and Hiding is not guaranteed to be successful. Hiding is only 97.5% successful verses a target with a Wisdom of 10. </p><p>(27.5 * .84 * .975 + 6.5 * .60 * .025)/2 = 11.31 per round.</p><p></p><p>The Archer Specialty's Sniper feat + Sneak Attack takes 2 rounds to perform and always works if using a ranged attack. </p><p>(27.5 * .84)/2 = 11.55 per round</p><p></p><p>A 5th level Fighter with Knock Down and 17 Str has a 65% chance of knocking a target prone but gives up 4.5 damage to do so. That means that a Rogue that makes attacks every turn, 65% of the melee attacks will have advantage and 35% will not. </p><p>27.5 * .84 * .65 + 6.5 * .60 * .35 = 16.38 with - 4.5 damage from the Fighter. A net total of 11.88 per round.</p><p></p><p>Thug Tactics requires two allies that have the target in reach to pull off and the Rogue does not have Advantage so hits less often. </p><p>27.5 * .60 = 16.5 per round.</p><p></p><p></p><p></p><p>You left out that the Rogue in 3.X can apply that damage to every attack as long a the target was denied their Dex bonus or was Flanked. A 5th level Rogue in 3.X was dealing +3d6 damage per hit; with multiple attacks that could get to some serious damage.</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 5993335, member: 59539"] Yes it is an average of 27.5 damage per hit with Sneak Attack, but that is not damage per round which is important. If you check the current damage output of a 5th level Fighter with 17 Str it is 18.5 per hit if using a Greatsword and 12.025 damage per round verses a target with AC 15(a target the Fighter can hit 65% of the time). The Rogue's chance hit a target with AC 15 is .84% if they have Advantage and 60% if they don't. Hiding + Sneak Attack takes 2 rounds to perform and Hiding is not guaranteed to be successful. Hiding is only 97.5% successful verses a target with a Wisdom of 10. (27.5 * .84 * .975 + 6.5 * .60 * .025)/2 = 11.31 per round. The Archer Specialty's Sniper feat + Sneak Attack takes 2 rounds to perform and always works if using a ranged attack. (27.5 * .84)/2 = 11.55 per round A 5th level Fighter with Knock Down and 17 Str has a 65% chance of knocking a target prone but gives up 4.5 damage to do so. That means that a Rogue that makes attacks every turn, 65% of the melee attacks will have advantage and 35% will not. 27.5 * .84 * .65 + 6.5 * .60 * .35 = 16.38 with - 4.5 damage from the Fighter. A net total of 11.88 per round. Thug Tactics requires two allies that have the target in reach to pull off and the Rogue does not have Advantage so hits less often. 27.5 * .60 = 16.5 per round. You left out that the Rogue in 3.X can apply that damage to every attack as long a the target was denied their Dex bonus or was Flanked. A 5th level Rogue in 3.X was dealing +3d6 damage per hit; with multiple attacks that could get to some serious damage. [/QUOTE]
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[playtest 2] Distressed by rogue damage
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