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[playtest 2] Distressed by rogue damage
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<blockquote data-quote="Chris_Nightwing" data-source="post: 5993394" data-attributes="member: 882"><p>I think the big problem is that the Fighter now gets bonus damage every round if they want it - we're not seeing the whole chart but that scales up pretty nicely.</p><p></p><p>What do you offer the Rogue in return? The idea appears to be MORE damage LESS often. However, by defining advantage as the way in which this extra damage is achieved, hundreds of other things change LESS often to ALWAYS.</p><p></p><p>I don't want Rogues always getting extra damage - that just makes them Fighters, without tricks at that. If their defining feature is sudden, devastating damage then another mechanic, not advantage, should be used to determine when they get it. If we want this to happen every other round, why not give them a 'focus' like ability - in the first round they pick a target to focus on, and they have to trick them, hide from them, in some way specifically get the edge on them - something greater than advantage. In the second round, they make their attack, it ought to have advantage built in but the key point is that the extra damage comes from being focused on that target.</p><p></p><p>Something like this would mean changing Thug Tactics so that in a round where an enemy is in melee with two allies you spot a chink in their armour, and the next round you take advantage of it. Hiding would do similarly - it's not about the advantage you gain on the attack, it's about having that round in which the enemy is unaware of you and you can study them. Obviously surprise would give you this focus, but simply knocking an enemy on the floor wouldn't.</p></blockquote><p></p>
[QUOTE="Chris_Nightwing, post: 5993394, member: 882"] I think the big problem is that the Fighter now gets bonus damage every round if they want it - we're not seeing the whole chart but that scales up pretty nicely. What do you offer the Rogue in return? The idea appears to be MORE damage LESS often. However, by defining advantage as the way in which this extra damage is achieved, hundreds of other things change LESS often to ALWAYS. I don't want Rogues always getting extra damage - that just makes them Fighters, without tricks at that. If their defining feature is sudden, devastating damage then another mechanic, not advantage, should be used to determine when they get it. If we want this to happen every other round, why not give them a 'focus' like ability - in the first round they pick a target to focus on, and they have to trick them, hide from them, in some way specifically get the edge on them - something greater than advantage. In the second round, they make their attack, it ought to have advantage built in but the key point is that the extra damage comes from being focused on that target. Something like this would mean changing Thug Tactics so that in a round where an enemy is in melee with two allies you spot a chink in their armour, and the next round you take advantage of it. Hiding would do similarly - it's not about the advantage you gain on the attack, it's about having that round in which the enemy is unaware of you and you can study them. Obviously surprise would give you this focus, but simply knocking an enemy on the floor wouldn't. [/QUOTE]
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[playtest 2] Distressed by rogue damage
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