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*Pathfinder & Starfinder
[Playtest 2] "Encounter" Building
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<blockquote data-quote="FireLance" data-source="post: 5991953" data-attributes="member: 3424"><p>You got all that from a set of guidelines on how to design easy, average and tough (but not overwhelming) encounters?</p><p></p><p>Maniacal laugh. Manaical laugh.</p><p></p><p>(ahem)</p><p></p><p>I'm sure that being able to build good encounters in no way reduces your ability to make good adventures, or challenges that reward the players' creativity, or sandbox adventures where the PCs set their own goals and seek out challenges.</p><p></p><p>No, seriously. I mean it.</p><p></p><p>Right. Everyone knows that everyone has exactly the same idea of what fun is at all times.</p><p></p><p>Manical laugh. Manaical laugh.</p><p></p><p>(ahem)</p><p></p><p>Actually, I think a truly great game system would allow each group to use it in pursuit of whatever it considers to be fun, whether it is simple, low-risk hack-fests, or more demading games that require creative thinking and/or careful resource management to overcome challenges. Even better, it would allow the players to switch between any game style at-will (or at least, per encounter <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" />). Variety and adaptability keep a game interesting, IMO.</p></blockquote><p></p>
[QUOTE="FireLance, post: 5991953, member: 3424"] You got all that from a set of guidelines on how to design easy, average and tough (but not overwhelming) encounters? Maniacal laugh. Manaical laugh. (ahem) I'm sure that being able to build good encounters in no way reduces your ability to make good adventures, or challenges that reward the players' creativity, or sandbox adventures where the PCs set their own goals and seek out challenges. No, seriously. I mean it. Right. Everyone knows that everyone has exactly the same idea of what fun is at all times. Manical laugh. Manaical laugh. (ahem) Actually, I think a truly great game system would allow each group to use it in pursuit of whatever it considers to be fun, whether it is simple, low-risk hack-fests, or more demading games that require creative thinking and/or careful resource management to overcome challenges. Even better, it would allow the players to switch between any game style at-will (or at least, per encounter :p). Variety and adaptability keep a game interesting, IMO. [/QUOTE]
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[Playtest 2] "Encounter" Building
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