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*Pathfinder & Starfinder
[Playtest 2] "Encounter" Building
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<blockquote data-quote="Balesir" data-source="post: 5992558" data-attributes="member: 27160"><p>I think it is a "group problem", in the sense that clear communication of the assumptions, aims and tenets of the game would have solved the issue. On the other hand I am quite prepared to accede to additional explanation or clarity in the printed materials where some folk find there to be a problem, even if I don't persoanlly find that additional clarity necessary.</p><p></p><p>It means that if it hasn't ocurred to your players that they might run into the "contents" of two encounters at once through a series of unwise decisions, then they might just be a bit hard of understanding.</p><p></p><p>On the other hand, the "unwise decision" might have been playing this particular adventure in the first place...</p><p></p><p>I think those guidelines would have been very useful to me as a beginning GM, so I think they should be there, to be honest.</p><p></p><p>That experienced GMs don't need to abide by them always should be a no-brainer, I think.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5992558, member: 27160"] I think it is a "group problem", in the sense that clear communication of the assumptions, aims and tenets of the game would have solved the issue. On the other hand I am quite prepared to accede to additional explanation or clarity in the printed materials where some folk find there to be a problem, even if I don't persoanlly find that additional clarity necessary. It means that if it hasn't ocurred to your players that they might run into the "contents" of two encounters at once through a series of unwise decisions, then they might just be a bit hard of understanding. On the other hand, the "unwise decision" might have been playing this particular adventure in the first place... I think those guidelines would have been very useful to me as a beginning GM, so I think they should be there, to be honest. That experienced GMs don't need to abide by them always should be a no-brainer, I think. [/QUOTE]
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[Playtest 2] "Encounter" Building
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