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Community
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*Pathfinder & Starfinder
[Playtest 2] HP thresholds
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<blockquote data-quote="RangerWickett" data-source="post: 5995771" data-attributes="member: 63"><p>I ran a one-shot this weekend with sorta made-up sorta 5e stats for the PCs.</p><p></p><p>For the sorcerer's "Charm of Ensorcellment," I had it so the target got a save if they had more than 13 HP (10 + the caster's Charisma modifier). If they succeeded, the spell was basically a 1-round dominate. If they failed, the spell charmed them for a few hours, and let you dominate them for 3 rounds. If they had 13 or fewer HP, they auto-failed the save.</p><p></p><p>For the fighter's Sword of Sharpness, you could activate it once per hour on a hit. It would delimb you if, after it dealt damage, you had 13 HP or fewer (10 + attacker's Strength modifier). If you had more HP, you'd make a save, and on a success you'd just be a little mangled, taking a penalty until you could properly rest (not that <em>that</em> would ever happen with most monsters).</p><p></p><p>It seemed to work pretty smoothly. Except I didn't have any "big bads" I had to worry about getting one-shotted. Oh, and that I hadn't defined "delimb," and a player kept joking that he was going to poke an enemy and his arms and legs would all fall off. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 5995771, member: 63"] I ran a one-shot this weekend with sorta made-up sorta 5e stats for the PCs. For the sorcerer's "Charm of Ensorcellment," I had it so the target got a save if they had more than 13 HP (10 + the caster's Charisma modifier). If they succeeded, the spell was basically a 1-round dominate. If they failed, the spell charmed them for a few hours, and let you dominate them for 3 rounds. If they had 13 or fewer HP, they auto-failed the save. For the fighter's Sword of Sharpness, you could activate it once per hour on a hit. It would delimb you if, after it dealt damage, you had 13 HP or fewer (10 + attacker's Strength modifier). If you had more HP, you'd make a save, and on a success you'd just be a little mangled, taking a penalty until you could properly rest (not that [i]that[/i] would ever happen with most monsters). It seemed to work pretty smoothly. Except I didn't have any "big bads" I had to worry about getting one-shotted. Oh, and that I hadn't defined "delimb," and a player kept joking that he was going to poke an enemy and his arms and legs would all fall off. :) [/QUOTE]
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[Playtest 2] HP thresholds
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