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[Playtest 2]PAX 2012 Blingdenstone Rock!
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<blockquote data-quote="Rhenny" data-source="post: 6012942" data-attributes="member: 18333"><p>The last two game sessions I ran I did add +2 to monster attacks. Personally I like it, and so does my group. </p><p></p><p>But really, it is a matter of taste. For me, I like to design games where the PCs don't have to fight so many monsters at once. I like espionage, sneaking, quick strike, low combat types of games. The +2 to hit makes that type of game easier. With the +2 for monsters, even 2 Orcs, if they focus their attacks on one PC, can really be frightening. Without the +2 to attack, they aren't as frightening, but lucky rolls can still cause fear.</p><p></p><p>If your group likes to feel like mighty adventurers and face 8-12 foes at a time, then the low accuracy monsters work.</p><p></p><p>The same is true for monster hit points. Many of the monsters have very few and they don't survive much past 1 round when 4 or 5 PCs come to exterminate them. Even Ogres, Wights, bugbears, don't really stand much of a chance. With the stats as is, it is necessary to attack the PCs with groups of monsters to really challenge them, and if you make a mixed group of many weaker monsters with one larger monster, that doesn't really challenge the PCs too much if they can key on the larger monster and take it down quickly.</p><p></p><p>I'm not sure if I'd rather add HP to the monsters, or give them better to hit bonuses, or do both. </p><p></p><p>These dials need to be played with more extensively...and in the end, I think it is going to be a matter of taste. If WotC can give suggestions in the final product how to tweak monsters for more deadly or less deadly games (and that shouldn't be too hard) I'd be happy to tweak in my campaigns.</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6012942, member: 18333"] The last two game sessions I ran I did add +2 to monster attacks. Personally I like it, and so does my group. But really, it is a matter of taste. For me, I like to design games where the PCs don't have to fight so many monsters at once. I like espionage, sneaking, quick strike, low combat types of games. The +2 to hit makes that type of game easier. With the +2 for monsters, even 2 Orcs, if they focus their attacks on one PC, can really be frightening. Without the +2 to attack, they aren't as frightening, but lucky rolls can still cause fear. If your group likes to feel like mighty adventurers and face 8-12 foes at a time, then the low accuracy monsters work. The same is true for monster hit points. Many of the monsters have very few and they don't survive much past 1 round when 4 or 5 PCs come to exterminate them. Even Ogres, Wights, bugbears, don't really stand much of a chance. With the stats as is, it is necessary to attack the PCs with groups of monsters to really challenge them, and if you make a mixed group of many weaker monsters with one larger monster, that doesn't really challenge the PCs too much if they can key on the larger monster and take it down quickly. I'm not sure if I'd rather add HP to the monsters, or give them better to hit bonuses, or do both. These dials need to be played with more extensively...and in the end, I think it is going to be a matter of taste. If WotC can give suggestions in the final product how to tweak monsters for more deadly or less deadly games (and that shouldn't be too hard) I'd be happy to tweak in my campaigns. [/QUOTE]
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[Playtest 2]PAX 2012 Blingdenstone Rock!
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