Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Playtest 2] Races: Humans too good?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Salamandyr" data-source="post: 5991536" data-attributes="member: 40233"><p>Because of the optional nature of several of the rules, previous methods of adding versatility to humans, like skill trainings and feats won't work. So you're pretty much left with giving them a leg up in an area that they know will be used at every table...attributes checks. I guess they could bring back level limits, but I doubt that would be popular.</p><p></p><p>But is what they gave too strong? I don't think so. I think it looks good on paper, kind of like the monk, but the strengths of the other races, while more focused, actually balance things out.</p><p></p><p>Compare the human fighter to the hill dwarf fighter. The human gets to start with an 18 in strength, by contrast the dwarf gets a bigger hit die, that's equivalent to an extra +1 or 2 to his constitution score over and above the bonus he already gets, and while he's (5%) less accurate, when he hits he does more damage. </p><p></p><p>In addition to that, the dwarf gets immunity to a common dungeon hazard, has the ability to see in the dark (a trait admittedly, the usefulness of which depends on how much the DM handwaves light sources), and some minor, albeit useful cultural bennies like stonecunning. I don't count the ability to move full speed in heavy armor, since that just means the dwarf and human fighter move the same speed.</p><p></p><p>The human, by contrast, gets to start with an 18 in his prime stat, and has an equal constitution to the hill dwarf (albeit with a smaller hit die), and +1 that might net him a slight bonus on the occasional roll that falls outside the fighter's specialty.</p><p></p><p>Seems to me they look pretty equal, possibly even advantage dwarf. But wait...it gets better. As they level, they get to level up their stats every 4 levels, up to a maximum of 20. That means, over the course of play, the dwarf is eventually going to have exactly the same prime stat as the human, <em>and</em> all the other good stuff. </p><p></p><p>So...if building to archetype, the dwarf is equal at 1st level and slightly more powerful at 20th level, but the human is more flexible. Sounds right to me.</p></blockquote><p></p>
[QUOTE="Salamandyr, post: 5991536, member: 40233"] Because of the optional nature of several of the rules, previous methods of adding versatility to humans, like skill trainings and feats won't work. So you're pretty much left with giving them a leg up in an area that they know will be used at every table...attributes checks. I guess they could bring back level limits, but I doubt that would be popular. But is what they gave too strong? I don't think so. I think it looks good on paper, kind of like the monk, but the strengths of the other races, while more focused, actually balance things out. Compare the human fighter to the hill dwarf fighter. The human gets to start with an 18 in strength, by contrast the dwarf gets a bigger hit die, that's equivalent to an extra +1 or 2 to his constitution score over and above the bonus he already gets, and while he's (5%) less accurate, when he hits he does more damage. In addition to that, the dwarf gets immunity to a common dungeon hazard, has the ability to see in the dark (a trait admittedly, the usefulness of which depends on how much the DM handwaves light sources), and some minor, albeit useful cultural bennies like stonecunning. I don't count the ability to move full speed in heavy armor, since that just means the dwarf and human fighter move the same speed. The human, by contrast, gets to start with an 18 in his prime stat, and has an equal constitution to the hill dwarf (albeit with a smaller hit die), and +1 that might net him a slight bonus on the occasional roll that falls outside the fighter's specialty. Seems to me they look pretty equal, possibly even advantage dwarf. But wait...it gets better. As they level, they get to level up their stats every 4 levels, up to a maximum of 20. That means, over the course of play, the dwarf is eventually going to have exactly the same prime stat as the human, [I]and[/I] all the other good stuff. So...if building to archetype, the dwarf is equal at 1st level and slightly more powerful at 20th level, but the human is more flexible. Sounds right to me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Playtest 2] Races: Humans too good?
Top