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*Pathfinder & Starfinder
[Playtest 2] Races: Humans too good?
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<blockquote data-quote="slobo777" data-source="post: 5991579" data-attributes="member: 6694877"><p>These two paragraphs don't necessarily follow logically.</p><p></p><p>The numbers chosen matter. My feeling is that the human PC race design is giving away too much numerical advantage over the other races (i.e. compared to what they get).</p><p></p><p>I would also prefer that the 6 core stats of D&D were not moved into abstract territory like this, and that e.g. "tough" races simply had higher Con and "agile" races higher Dex than base for humans. </p><p></p><p>To put it another way, "humans get better numbers, non-humans get special effects" seems fine to me in general as way to represent the differences, but I'm not comfortable to extend that into the 6 stats. It doesn't pass the "smells like D&D" test for me, even if you can demonstrate that there's a logical precedent, and even if in playtesting it comes out as well-balanced or not an issue mechanically.</p></blockquote><p></p>
[QUOTE="slobo777, post: 5991579, member: 6694877"] These two paragraphs don't necessarily follow logically. The numbers chosen matter. My feeling is that the human PC race design is giving away too much numerical advantage over the other races (i.e. compared to what they get). I would also prefer that the 6 core stats of D&D were not moved into abstract territory like this, and that e.g. "tough" races simply had higher Con and "agile" races higher Dex than base for humans. To put it another way, "humans get better numbers, non-humans get special effects" seems fine to me in general as way to represent the differences, but I'm not comfortable to extend that into the 6 stats. It doesn't pass the "smells like D&D" test for me, even if you can demonstrate that there's a logical precedent, and even if in playtesting it comes out as well-balanced or not an issue mechanically. [/QUOTE]
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[Playtest 2] Races: Humans too good?
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