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[Playtest 2] Races: Humans too good?
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<blockquote data-quote="billd91" data-source="post: 5999564" data-attributes="member: 3400"><p>We rolled up some characters last night. I had my 5 players roll 2 sets and pick the set they liked best (that's how I usually do it). A strong majority of the sets had no more than 3 stats that started out odd - the sort of stat where the human's +1s generate a bonus to results. I don't think that's outlandish as far as racial benefits go and my players pretty much agreed.</p><p></p><p>One set had all odd results out of the 10 generated. That character would have benefited significantly from the human's stat bonuses. Of course, they're quite unlikely to be all 17s or 15s. 13s, 11s, and 9s would be more likely - so again, not that big a deal.</p><p></p><p>But I think most of us agreed that +2 to one stat, +1 to all others would be far too good in a point buy system. The player could probably engineer all (or mostly) odd stats in his array before applying the bonus and have the equivalent of several extra points in stats. It <strong>might</strong> be possible to set up the point values that this isn't significantly rewarded, but that seems unlikely.</p><p></p><p>I think this is one instances where a mechanic isn't perceived as unbalanced in a stat rolling world but problematic in a point buy one.</p></blockquote><p></p>
[QUOTE="billd91, post: 5999564, member: 3400"] We rolled up some characters last night. I had my 5 players roll 2 sets and pick the set they liked best (that's how I usually do it). A strong majority of the sets had no more than 3 stats that started out odd - the sort of stat where the human's +1s generate a bonus to results. I don't think that's outlandish as far as racial benefits go and my players pretty much agreed. One set had all odd results out of the 10 generated. That character would have benefited significantly from the human's stat bonuses. Of course, they're quite unlikely to be all 17s or 15s. 13s, 11s, and 9s would be more likely - so again, not that big a deal. But I think most of us agreed that +2 to one stat, +1 to all others would be far too good in a point buy system. The player could probably engineer all (or mostly) odd stats in his array before applying the bonus and have the equivalent of several extra points in stats. It [b]might[/b] be possible to set up the point values that this isn't significantly rewarded, but that seems unlikely. I think this is one instances where a mechanic isn't perceived as unbalanced in a stat rolling world but problematic in a point buy one. [/QUOTE]
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[Playtest 2] Races: Humans too good?
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