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General Tabletop Discussion
*Pathfinder & Starfinder
[Playtest 2] Spell damage out of whack?
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<blockquote data-quote="mlund" data-source="post: 5990316" data-attributes="member: 50304"><p>Let's not. I like the 4E conceit that Player Characters designed for multiple encounters or adventures are built on one framework and antagonists designed not to live past a single fight are built on another. I'd love another edition where higher-level monsters aren't judged by their effective caster level as a Sorcerer and access to the PC spell list.</p><p></p><p></p><p></p><p>Don't make Pelor angry. You won't like Pelor when he's angry. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Seriously, though, a single-shot daily attack with a too-hit roll and only one target? That's probably about right.</p><p></p><p></p><p></p><p>Area of Effect spells with Saving Throws instead of to-hit rolls cut a different jib. Armor is useless against them, for starters.</p><p></p><p></p><p></p><p>Flaming sphere has a much smaller area of effect (15' diameter) and once it starts rolling it bashes into people for relatively minor damage plus enemies can run away from it. It's pretty awesome, but the it's a level 2 spell and the Wizard doesn't get a ton of them to mess around with. Also, there's a simple solution to the Sphere - kill the Wizard with his d4 Hit Dice. Seriously, he's got like 16 hit points if he took a 14 Constitution? Two decent hits from a Level 3 monster is going to have him face down choking on dirty. Glass cannons need fire-power.</p><p></p><p></p><p></p><p>Agreed. I like the general scaling here: 1d4+1 auto-hit, 1d6+3 and minor debuff w/ ranged attack, 1d8+4 and minor debuff w/ melee attack.</p><p></p><p></p><p></p><p>Inflict Moderate Wounds on the Dark Priest in the bestiary might be a problem on a Critical Hit (40 or 43 damage) but he's got +3 to hit vs. AC in melee and does 0 damage on a miss. Meanwhile I don't see anyone throwing Flaming Sphere or Fireball around in there yet.</p><p></p><p>On the other hand every character in the party surprised by a Medusa gets a DC 12 Constitution saving throw vs. being 1-shot-killed with infinite hit points - and no amount of clapping ... er ... bandages and cure wounds spells will bring you back from where she'll send you.</p><p></p><p>Elite Monsters are <strong>scary</strong>, even without spell lists.</p><p></p><p>- Marty Lund</p></blockquote><p></p>
[QUOTE="mlund, post: 5990316, member: 50304"] Let's not. I like the 4E conceit that Player Characters designed for multiple encounters or adventures are built on one framework and antagonists designed not to live past a single fight are built on another. I'd love another edition where higher-level monsters aren't judged by their effective caster level as a Sorcerer and access to the PC spell list. Don't make Pelor angry. You won't like Pelor when he's angry. ;) Seriously, though, a single-shot daily attack with a too-hit roll and only one target? That's probably about right. Area of Effect spells with Saving Throws instead of to-hit rolls cut a different jib. Armor is useless against them, for starters. Flaming sphere has a much smaller area of effect (15' diameter) and once it starts rolling it bashes into people for relatively minor damage plus enemies can run away from it. It's pretty awesome, but the it's a level 2 spell and the Wizard doesn't get a ton of them to mess around with. Also, there's a simple solution to the Sphere - kill the Wizard with his d4 Hit Dice. Seriously, he's got like 16 hit points if he took a 14 Constitution? Two decent hits from a Level 3 monster is going to have him face down choking on dirty. Glass cannons need fire-power. Agreed. I like the general scaling here: 1d4+1 auto-hit, 1d6+3 and minor debuff w/ ranged attack, 1d8+4 and minor debuff w/ melee attack. Inflict Moderate Wounds on the Dark Priest in the bestiary might be a problem on a Critical Hit (40 or 43 damage) but he's got +3 to hit vs. AC in melee and does 0 damage on a miss. Meanwhile I don't see anyone throwing Flaming Sphere or Fireball around in there yet. On the other hand every character in the party surprised by a Medusa gets a DC 12 Constitution saving throw vs. being 1-shot-killed with infinite hit points - and no amount of clapping ... er ... bandages and cure wounds spells will bring you back from where she'll send you. Elite Monsters are [B]scary[/B], even without spell lists. - Marty Lund [/QUOTE]
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[Playtest 2] Spell damage out of whack?
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