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General Tabletop Discussion
*Pathfinder & Starfinder
[Playtest 2] Weapons and Armor
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<blockquote data-quote="Chronikoce" data-source="post: 5990938" data-attributes="member: 6696592"><p>I believe the 2d6 weapons have been removed because in previous editions they were balanced by giving 1d12 weapons a high critical modifier. Since crits now equal max damage that just means that 2d6 is on average always better than a d12.</p><p></p><p>As for armor:</p><p>Light = AC + Dex Mod</p><p>Medium = AC + Dex Mod (max 2)</p><p>Heavy = AC</p><p></p><p>As far as I can tell this means that a negative dex mod does not effect you in Heavy Armor at all! This means that high Str fighters can Dump Dex while in previous editions a dex below 10 killed you regardless of what armor you were in. </p><p></p><p>I actually really like this because it opens up options for roleplaying. If I don't have to focus on Dex to stay alive then I can make an intelligent/charismatic fighter who wears heavy armor and can be effective even though his Dex score is an 8 or less.</p></blockquote><p></p>
[QUOTE="Chronikoce, post: 5990938, member: 6696592"] I believe the 2d6 weapons have been removed because in previous editions they were balanced by giving 1d12 weapons a high critical modifier. Since crits now equal max damage that just means that 2d6 is on average always better than a d12. As for armor: Light = AC + Dex Mod Medium = AC + Dex Mod (max 2) Heavy = AC As far as I can tell this means that a negative dex mod does not effect you in Heavy Armor at all! This means that high Str fighters can Dump Dex while in previous editions a dex below 10 killed you regardless of what armor you were in. I actually really like this because it opens up options for roleplaying. If I don't have to focus on Dex to stay alive then I can make an intelligent/charismatic fighter who wears heavy armor and can be effective even though his Dex score is an 8 or less. [/QUOTE]
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[Playtest 2] Weapons and Armor
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