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General Tabletop Discussion
*Pathfinder & Starfinder
[Playtest 2] Weapons and Armor
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<blockquote data-quote="Olgar Shiverstone" data-source="post: 5991271" data-attributes="member: 5868"><p>Your AC scaling suggestion is definitely more elegant.</p><p></p><p>I can't see negative modifiers NOT applying -- how do you get *more* dextrous by putting on armor?</p><p></p><p></p><p></p><p>Assuming one maxes the Dex for their tier:</p><p></p><p>AC17 = Mithral chain = Dragon Scale > Banded and Splint mail (because both of these have a penalty). Equal AC without penalty is better than with penalty. The cost factor won't balance after the couple of lowest levels, so I discount it. Is the 1 AC of Plate worth the -5 speed and disadvantage? </p><p></p><p>I'd give heavy one more point of AC (preferably by allowing +1 Dex, or otherwise just adding one), or else remove the disadvantage. The heavy armor already has the challenge of needing an additional proficiency to use for everyone except fighters (and probably paladins).</p></blockquote><p></p>
[QUOTE="Olgar Shiverstone, post: 5991271, member: 5868"] Your AC scaling suggestion is definitely more elegant. I can't see negative modifiers NOT applying -- how do you get *more* dextrous by putting on armor? Assuming one maxes the Dex for their tier: AC17 = Mithral chain = Dragon Scale > Banded and Splint mail (because both of these have a penalty). Equal AC without penalty is better than with penalty. The cost factor won't balance after the couple of lowest levels, so I discount it. Is the 1 AC of Plate worth the -5 speed and disadvantage? I'd give heavy one more point of AC (preferably by allowing +1 Dex, or otherwise just adding one), or else remove the disadvantage. The heavy armor already has the challenge of needing an additional proficiency to use for everyone except fighters (and probably paladins). [/QUOTE]
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[Playtest 2] Weapons and Armor
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