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[Playtest 2] Weapons and Armor
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<blockquote data-quote="Ultimatecalibur" data-source="post: 5991336" data-attributes="member: 59539"><p>Assuming that the Fighter (or Cleric with the war Domain) has a Dex of 14+, the question is whether mobility and stealth are more important than general defense.</p><p></p><p>I also don't think that the 4,500 gp cost difference is going to be as insignificant as you think it will be.</p><p></p><p></p><p></p><p>I think you are underestimating the benefits of Heavy armors having fixed ACs, even if it is only 1 greater than those of Light and Medium armors with maximized Dex.</p><p></p><p>When facing the playtest monsters around level 5 using the 500gp "Tier 2" armors, Scale mail vs Banded/Splint, the Heavy armors effectively give a character with a Dex of 14+ 12.5% more hp, a Dex of 12 or 13 ~22.2% more hp, and a Dex of 10 or 11 30% more hp.</p></blockquote><p></p>
[QUOTE="Ultimatecalibur, post: 5991336, member: 59539"] Assuming that the Fighter (or Cleric with the war Domain) has a Dex of 14+, the question is whether mobility and stealth are more important than general defense. I also don't think that the 4,500 gp cost difference is going to be as insignificant as you think it will be. I think you are underestimating the benefits of Heavy armors having fixed ACs, even if it is only 1 greater than those of Light and Medium armors with maximized Dex. When facing the playtest monsters around level 5 using the 500gp "Tier 2" armors, Scale mail vs Banded/Splint, the Heavy armors effectively give a character with a Dex of 14+ 12.5% more hp, a Dex of 12 or 13 ~22.2% more hp, and a Dex of 10 or 11 30% more hp. [/QUOTE]
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[Playtest 2] Weapons and Armor
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