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General Tabletop Discussion
*Pathfinder & Starfinder
[Playtest 2] Weapons and Armor
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<blockquote data-quote="Li Shenron" data-source="post: 5991366" data-attributes="member: 1465"><p>I would definitely like more details and differentiation among different armors, maybe some are better against critical hits while others are less an obstacle for sneaking and so on... differentiation could make the choice of armor more tactical for players who wanted that (I would). If it's too complicated for the average gamer, they could study a way to make armor differentiation modular.</p><p></p><p>Other than that, I would like definitely more armors. 12 armors in 3ed were IMHO quite too few, I'd like something like 20 in the PHB.</p><p></p><p>I am fine with non-magical "special" armors. Actually I am a huge fan of special materials for armors and weapons more than the usual magic ones. I think they set a great tone for the setting, particularly because most often special material imply some backstory on how to get them while magic armor is too often a matter of "poof! I used Craft Magic Arms and Armor during downtime, here's your +3 icy burst flaming axiomatic holy greatsword". </p><p></p><p>But it would definitely the be best if those special armors had a "*" sign that says "This armor is not available in every setting, check with your DM".</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5991366, member: 1465"] I would definitely like more details and differentiation among different armors, maybe some are better against critical hits while others are less an obstacle for sneaking and so on... differentiation could make the choice of armor more tactical for players who wanted that (I would). If it's too complicated for the average gamer, they could study a way to make armor differentiation modular. Other than that, I would like definitely more armors. 12 armors in 3ed were IMHO quite too few, I'd like something like 20 in the PHB. I am fine with non-magical "special" armors. Actually I am a huge fan of special materials for armors and weapons more than the usual magic ones. I think they set a great tone for the setting, particularly because most often special material imply some backstory on how to get them while magic armor is too often a matter of "poof! I used Craft Magic Arms and Armor during downtime, here's your +3 icy burst flaming axiomatic holy greatsword". But it would definitely the be best if those special armors had a "*" sign that says "This armor is not available in every setting, check with your DM". [/QUOTE]
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[Playtest 2] Weapons and Armor
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