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[Playtest 2] Wizard and Rogue HD
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<blockquote data-quote="I'm A Banana" data-source="post: 5992572" data-attributes="member: 2067"><p>The things that charm and charm-like effects required you to save against weren't always consistently spells, or saved against as such.</p><p></p><p>It's a good general point -- fighters weren't the best at every save always -- but given how vague and occasionally random what you were saving against for a given effect actually was, I'm not sure you can say that charms and dominates were always saves that fighters fell to. </p><p></p><p>I mostly agree that it's something that needs to be solved, I'm just not sure it invalidates the HP Threshold idea. As a quick addendum, I'd say that for this round of playtesting, this seems like an academic point. None of the monsters as far as I can see are capable of charming anything at the moment. The spellcasters' aggressive magic uses straight attack rolls in the instances where they don't automatically work, making Fighters still more able to resist them, what with their higher AC. The Charm spells in the docs aren't designed for use against PC's (yet).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5992572, member: 2067"] The things that charm and charm-like effects required you to save against weren't always consistently spells, or saved against as such. It's a good general point -- fighters weren't the best at every save always -- but given how vague and occasionally random what you were saving against for a given effect actually was, I'm not sure you can say that charms and dominates were always saves that fighters fell to. I mostly agree that it's something that needs to be solved, I'm just not sure it invalidates the HP Threshold idea. As a quick addendum, I'd say that for this round of playtesting, this seems like an academic point. None of the monsters as far as I can see are capable of charming anything at the moment. The spellcasters' aggressive magic uses straight attack rolls in the instances where they don't automatically work, making Fighters still more able to resist them, what with their higher AC. The Charm spells in the docs aren't designed for use against PC's (yet). [/QUOTE]
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[Playtest 2] Wizard and Rogue HD
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