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Playtest 6: Bard
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<blockquote data-quote="Marandahir" data-source="post: 9057652" data-attributes="member: 6803643"><p>Just re-read Playtest Packet 5, and Wizards have the same 1/spell-level-minute during a Long Rest as Clerics and Druids get, while Sorcerers and Warlocks have the same 1/level up swap that Bards have here. In Packet 4, Paladins had the Cleric & Druid treatment, while Bards and Rangers had that treatment back in Packet 2 when they first showed up.</p><p></p><p>As much as I dislike the waiting for level up, this may be an explicit balancing choice so that Bards aren't perusing the entire Spells chapter every Long Rest and changing out something -- specifically after 10th level, at least. It means they're extremely versatile in their available spells, but extremely restricted in their ability to swap out said spells if they're not happy with the choices they made.</p><p></p><p>Not sure why Sorcerers and Warlocks get that other than they're not Wizards and they wanted to differentiate the 3 core casters from the others while standardizing the casting spells prepared progressions.</p><p></p><p>I still want Song of Rest to help heal the party during short rests, though. Overall there are more per-short rest mechanics in this packet than I had feared from previous packets that seemed to be moving everything to per-proficiency bonus-per-long rest. This means the Short Rest still has an important role in the game, even if it's going to be quite variable. Song of Rest might give the Bards that healing element even if they choose the Arcane Spell List, and if you're worried about an additional resource, tie its usage to Bardic Inspiration or burning a spell slot instead.</p></blockquote><p></p>
[QUOTE="Marandahir, post: 9057652, member: 6803643"] Just re-read Playtest Packet 5, and Wizards have the same 1/spell-level-minute during a Long Rest as Clerics and Druids get, while Sorcerers and Warlocks have the same 1/level up swap that Bards have here. In Packet 4, Paladins had the Cleric & Druid treatment, while Bards and Rangers had that treatment back in Packet 2 when they first showed up. As much as I dislike the waiting for level up, this may be an explicit balancing choice so that Bards aren't perusing the entire Spells chapter every Long Rest and changing out something -- specifically after 10th level, at least. It means they're extremely versatile in their available spells, but extremely restricted in their ability to swap out said spells if they're not happy with the choices they made. Not sure why Sorcerers and Warlocks get that other than they're not Wizards and they wanted to differentiate the 3 core casters from the others while standardizing the casting spells prepared progressions. I still want Song of Rest to help heal the party during short rests, though. Overall there are more per-short rest mechanics in this packet than I had feared from previous packets that seemed to be moving everything to per-proficiency bonus-per-long rest. This means the Short Rest still has an important role in the game, even if it's going to be quite variable. Song of Rest might give the Bards that healing element even if they choose the Arcane Spell List, and if you're worried about an additional resource, tie its usage to Bardic Inspiration or burning a spell slot instead. [/QUOTE]
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Playtest 6: Bard
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