Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Paladin ... Divine Smite is a Spell now
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 9060885" data-attributes="member: 23751"><p>Fighters get weapon mastery as well, and even more attacks. Plus they get more criticals or superiority dice or yet other stuff, and level 11 to do a bit more damage is well past the level where you should get a boost outside of a spell smite that can be easily shut down.</p><p></p><p>Smite was the only way for paladins to boost to the point of what fighters and other classes accomplish. I get that they could uber boost for a fight or maybe 2, but then they were gimped for the rest of the adventuring day's fights, so it balanced out.</p><p></p><p>Silence is taken by most casters that can get it, just like the vast majority of PCs that can cast it take it. It's VERY useful and casters are not generally stupid. If PCs can think of it, so can NPCs.</p><p></p><p>If you take the one nonexhaustive snapshot that the MM gives, sure, but those are not the spells that every NPC of that type takes. 18 NPC archmages should have 18 different spell lists, but a few critically important spells will make almost all of those lists. Just like they do with PC wizards. If you are simply using the Archmage list in the MM with no changes every time you use one, you are doing a disservice to both the NPCs and the players.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9060885, member: 23751"] Fighters get weapon mastery as well, and even more attacks. Plus they get more criticals or superiority dice or yet other stuff, and level 11 to do a bit more damage is well past the level where you should get a boost outside of a spell smite that can be easily shut down. Smite was the only way for paladins to boost to the point of what fighters and other classes accomplish. I get that they could uber boost for a fight or maybe 2, but then they were gimped for the rest of the adventuring day's fights, so it balanced out. Silence is taken by most casters that can get it, just like the vast majority of PCs that can cast it take it. It's VERY useful and casters are not generally stupid. If PCs can think of it, so can NPCs. If you take the one nonexhaustive snapshot that the MM gives, sure, but those are not the spells that every NPC of that type takes. 18 NPC archmages should have 18 different spell lists, but a few critically important spells will make almost all of those lists. Just like they do with PC wizards. If you are simply using the Archmage list in the MM with no changes every time you use one, you are doing a disservice to both the NPCs and the players. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Paladin ... Divine Smite is a Spell now
Top