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*Dungeons & Dragons
Playtest 6: Paladin ... Divine Smite is a Spell now
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<blockquote data-quote="DEFCON 1" data-source="post: 9061356" data-attributes="member: 7006"><p>I have to say... there are a lot of hoops having to be jumped through here to set up this situation where a caster with counterspell <em>doesn't</em> know who the armored guy is who casts a spell right after hitting a with weapon, who <em>can't</em> identify the possible spell being cast, and who <em>believes</em> that said spell is actually worth spending one of their few 3rd/4th level spells slots counterspelling it...</p><p></p><p>...all in an effort to justify why WotC would be wrong to turn Divine Smite from an ability that uses spell slots to a spell that uses spell slots.</p><p></p><p>Yes, we now know that some players have to or want to jump through those hoops. Which is great, if that works and is preferable for their game. But I will re-iterate that those hoops do not apply to other tables (and dare I say I bet it doesn't apply to <em>most</em> tables) and thus is probably not the strongest argument to make in hopes of convincing WotC to not go through with this change.</p><p></p><p>After all... if a bunch of us folks here on the boards are not convinced by the argument and are setting up all these scenarios to counter the argument on the one person making them... I'm pretty sure the designers at WotC probably will fall into similar camps. Now granted... I could be wrong! I freely admit that. Maybe the single argument is sound and will work. But does anyone really want to take that chance? If they really thought changing Divine Smite was such a bad idea, coming up with a couple <em>other</em> arguments in addition to this one that is receiving pushback from a bunch of posters might not be the worst idea in the world.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 9061356, member: 7006"] I have to say... there are a lot of hoops having to be jumped through here to set up this situation where a caster with counterspell [I]doesn't[/I] know who the armored guy is who casts a spell right after hitting a with weapon, who [I]can't[/I] identify the possible spell being cast, and who [I]believes[/I] that said spell is actually worth spending one of their few 3rd/4th level spells slots counterspelling it... ...all in an effort to justify why WotC would be wrong to turn Divine Smite from an ability that uses spell slots to a spell that uses spell slots. Yes, we now know that some players have to or want to jump through those hoops. Which is great, if that works and is preferable for their game. But I will re-iterate that those hoops do not apply to other tables (and dare I say I bet it doesn't apply to [I]most[/I] tables) and thus is probably not the strongest argument to make in hopes of convincing WotC to not go through with this change. After all... if a bunch of us folks here on the boards are not convinced by the argument and are setting up all these scenarios to counter the argument on the one person making them... I'm pretty sure the designers at WotC probably will fall into similar camps. Now granted... I could be wrong! I freely admit that. Maybe the single argument is sound and will work. But does anyone really want to take that chance? If they really thought changing Divine Smite was such a bad idea, coming up with a couple [I]other[/I] arguments in addition to this one that is receiving pushback from a bunch of posters might not be the worst idea in the world. [/QUOTE]
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Playtest 6: Paladin ... Divine Smite is a Spell now
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