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Playtest 6: Paladin ... Divine Smite is a Spell now
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<blockquote data-quote="Chaosmancer" data-source="post: 9062722" data-attributes="member: 6801228"><p>Funny how you don't address the bonus action claim, only turn around and attack people for being "unrealistic" for not letting a 1st level spell act as a mass fear. </p><p></p><p>So, are you fine with Divine Smite being a bonus action now, since that is a "minimal cost"</p><p></p><p></p><p></p><p>Balance is things being equal. If the ability to be counterspelled is such a terrible burden that no spell smite will ever be used when it is a possibility.... then they need to be STRONGER than Divine Smite which does not have that malus. </p><p></p><p>They aren't. So it makes since to instead bring Divine Smite into parity.</p><p></p><p></p><p></p><p>So, not addressing the point, just going to try and smokescreen with a debate about what hitpoints really mean? Are we good to ignore your complaints on timing then since Divine Smite never hits an enemy?</p><p></p><p></p><p></p><p>Tell me where in RAW it states you cannot recognize the trigger for a spell. Because I can't find it.</p><p></p><p></p><p></p><p>The one exuding a magical aura. Unfortunately, drawings can't exude magical auras, so you can't tell from them. But you can tell if you stand near someone with a magical aura. It is kind of like body odor. Pictures don't catch body odor, because it isn't visual information.</p><p></p><p></p><p></p><p>You don't need them to spell it out, just like they have never said that climbing requires a free hand. Every ally of a paladin knows exactly where the borders of their aura are, with extreme precision. For this to be true, the aura must be detectable. Unless you want to tell me that you never tell your players when they are within a paladin's aura?</p><p></p><p></p><p></p><p>I could, but I don't. Instead I say that the paladin's magical abilities are detectable by people in a magical world.</p><p></p><p></p><p></p><p>Paladins are not made useless by not being able to complete a single smite. Heck, unlike the wizard, druid, bard, sorcerer, warlock (ect. ect. ect) the paladin getting their smite countered STILL DID SOMETHING, meanwhile a wizard whose firebolt cantrip got countered did nothing at all.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9062722, member: 6801228"] Funny how you don't address the bonus action claim, only turn around and attack people for being "unrealistic" for not letting a 1st level spell act as a mass fear. So, are you fine with Divine Smite being a bonus action now, since that is a "minimal cost" Balance is things being equal. If the ability to be counterspelled is such a terrible burden that no spell smite will ever be used when it is a possibility.... then they need to be STRONGER than Divine Smite which does not have that malus. They aren't. So it makes since to instead bring Divine Smite into parity. So, not addressing the point, just going to try and smokescreen with a debate about what hitpoints really mean? Are we good to ignore your complaints on timing then since Divine Smite never hits an enemy? Tell me where in RAW it states you cannot recognize the trigger for a spell. Because I can't find it. The one exuding a magical aura. Unfortunately, drawings can't exude magical auras, so you can't tell from them. But you can tell if you stand near someone with a magical aura. It is kind of like body odor. Pictures don't catch body odor, because it isn't visual information. You don't need them to spell it out, just like they have never said that climbing requires a free hand. Every ally of a paladin knows exactly where the borders of their aura are, with extreme precision. For this to be true, the aura must be detectable. Unless you want to tell me that you never tell your players when they are within a paladin's aura? I could, but I don't. Instead I say that the paladin's magical abilities are detectable by people in a magical world. Paladins are not made useless by not being able to complete a single smite. Heck, unlike the wizard, druid, bard, sorcerer, warlock (ect. ect. ect) the paladin getting their smite countered STILL DID SOMETHING, meanwhile a wizard whose firebolt cantrip got countered did nothing at all. [/QUOTE]
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Playtest 6: Paladin ... Divine Smite is a Spell now
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