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Playtest 6: Paladin ... Divine Smite is a Spell now
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<blockquote data-quote="Maxperson" data-source="post: 9063255" data-attributes="member: 23751"><p>You don't get to tell me "that's it" or what I am talking about. I dislike that it's a spell. The paladin smite evil was never a spell. The rest of those issues are just crappy things that going along with it being a spell, but are not why I intensely dislike the change.</p><p></p><p>If all you want is for them all to be the same, and you view that as balanced, then I presume you'd be okay with none of them being spells. That's not ideally what I want, but I'd take that over making smite into a spell.</p><p></p><p>But it does mean that it doesn't exist in RAW. You can assume things unwritten exist within a rule or ability. I do it all the time. 99.9% of DMs might make the same assumption about a given thing. That doesn't make any of it RAW. In the case of the paladin's aura, you aren't going to get anywhere near 90% of DMs to assume that it's detectable by anyone who walks by. You might not even hit 50%. What's more, you have no idea what RAI is when it comes to paladin auras. Further, RAI is entirely irrelevant when it comes to RAW.</p><p></p><p>Because it's unnecessary. And because it makes it literally impossible to keep paladinhood a secret. Everyone with 10 feet of him is going to instantly know. </p><p></p><p>One class can't leave the area and still attack effectively. All the others can just walk out of range and be unhampered. Apples and oranges.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9063255, member: 23751"] You don't get to tell me "that's it" or what I am talking about. I dislike that it's a spell. The paladin smite evil was never a spell. The rest of those issues are just crappy things that going along with it being a spell, but are not why I intensely dislike the change. If all you want is for them all to be the same, and you view that as balanced, then I presume you'd be okay with none of them being spells. That's not ideally what I want, but I'd take that over making smite into a spell. But it does mean that it doesn't exist in RAW. You can assume things unwritten exist within a rule or ability. I do it all the time. 99.9% of DMs might make the same assumption about a given thing. That doesn't make any of it RAW. In the case of the paladin's aura, you aren't going to get anywhere near 90% of DMs to assume that it's detectable by anyone who walks by. You might not even hit 50%. What's more, you have no idea what RAI is when it comes to paladin auras. Further, RAI is entirely irrelevant when it comes to RAW. Because it's unnecessary. And because it makes it literally impossible to keep paladinhood a secret. Everyone with 10 feet of him is going to instantly know. One class can't leave the area and still attack effectively. All the others can just walk out of range and be unhampered. Apples and oranges. [/QUOTE]
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Playtest 6: Paladin ... Divine Smite is a Spell now
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