Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Paladin ... Divine Smite is a Spell now
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Var" data-source="post: 9064755" data-attributes="member: 7022819"><p>Sidenote - I do like the utility that Smite working on Melee weapons opens up.</p><p>Thunderous Smite on throwing weapons to ground a flier in particular.</p><p></p><p>Yes opening DS up to Counterspell changes the dynamic. But also streamlines it. Having only one Smite per Turn isn't really all that problematic, you'll still be able to dish out significant burst damage over 2-3 turns, frontloading your damage potential.</p><p>The significantly more annoying part is not being able to Smite with a Sentinel Attack or combining it with anything else that requires a bonus action. PAM, Channel Divinity, casting Shield of Faith etc become significantly clunkier if they lock you out of capitalizing on your Burst Damage for that turn completely.</p><p>This can be worked around and your optimal feat selection will just change to address this, turning more towards defensive options that don't compete for your BA or Spell useage.</p><p></p><p>Personally I do often find myself with a ramp up turn, where you're unable to reach anything on the first turn of combat and can cast a Concentration Spell that benefits the party or can utilize the new ranged Smite options. Paladin as a chassis still seems strong with most of the problems solved if Divine Smite could also get used as a Reaction (keeping the 1 Smite per Turn limitation).</p></blockquote><p></p>
[QUOTE="Var, post: 9064755, member: 7022819"] Sidenote - I do like the utility that Smite working on Melee weapons opens up. Thunderous Smite on throwing weapons to ground a flier in particular. Yes opening DS up to Counterspell changes the dynamic. But also streamlines it. Having only one Smite per Turn isn't really all that problematic, you'll still be able to dish out significant burst damage over 2-3 turns, frontloading your damage potential. The significantly more annoying part is not being able to Smite with a Sentinel Attack or combining it with anything else that requires a bonus action. PAM, Channel Divinity, casting Shield of Faith etc become significantly clunkier if they lock you out of capitalizing on your Burst Damage for that turn completely. This can be worked around and your optimal feat selection will just change to address this, turning more towards defensive options that don't compete for your BA or Spell useage. Personally I do often find myself with a ramp up turn, where you're unable to reach anything on the first turn of combat and can cast a Concentration Spell that benefits the party or can utilize the new ranged Smite options. Paladin as a chassis still seems strong with most of the problems solved if Divine Smite could also get used as a Reaction (keeping the 1 Smite per Turn limitation). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Paladin ... Divine Smite is a Spell now
Top