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Playtest 6: Paladin ... Divine Smite is a Spell now
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<blockquote data-quote="F5" data-source="post: 9078860" data-attributes="member: 4607"><p>This is my main question about this change; we already have a game mechanic where an action happens in response to some other criteria. Why aren't these spells Reactions, instead of weirdly-phrased bonus actions? Reactions already work this way. </p><p></p><p>The wording of the smites could say "Casting Time: Reaction, which you take immediately after hitting a target with a melee weapon or an Unarmed Strike"</p><p></p><p>Mechanically, this works just like shield or feather fall. You can take a reaction on your turn. It still limits you to only being able to smite once per turn (which seems to be a design goal here), and still lets you use a GFB or BB cantrips and still be able to smite with them. It just seems to me that making these smite spells reactions makes more sense in terms of how the rules already work, and frees up the bonus action for other things.</p><p></p><p>It means you can't take an attack of opportunity on a turn when you smite. It's still counterspellable. There are still arguments to be made for or against smites-as-spells. But they should be Reactions, not bonus actions.</p></blockquote><p></p>
[QUOTE="F5, post: 9078860, member: 4607"] This is my main question about this change; we already have a game mechanic where an action happens in response to some other criteria. Why aren't these spells Reactions, instead of weirdly-phrased bonus actions? Reactions already work this way. The wording of the smites could say "Casting Time: Reaction, which you take immediately after hitting a target with a melee weapon or an Unarmed Strike" Mechanically, this works just like shield or feather fall. You can take a reaction on your turn. It still limits you to only being able to smite once per turn (which seems to be a design goal here), and still lets you use a GFB or BB cantrips and still be able to smite with them. It just seems to me that making these smite spells reactions makes more sense in terms of how the rules already work, and frees up the bonus action for other things. It means you can't take an attack of opportunity on a turn when you smite. It's still counterspellable. There are still arguments to be made for or against smites-as-spells. But they should be Reactions, not bonus actions. [/QUOTE]
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Playtest 6: Paladin ... Divine Smite is a Spell now
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