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General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Spells
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<blockquote data-quote="Chaosmancer" data-source="post: 9062732" data-attributes="member: 6801228"><p>Well, this gets back into "what is necromancy". If Necromancy consists solely of speaking to the ghosts of the dead, then you are right, it has little to do with healing. The moment Necromancy involves taking a body and making it move and function again, you've stepped directly into the concept of healing. Because controlling a body is a key element. </p><p></p><p>And remember, currently, all ressurection and raise spells are Necromancy. Only the ability to heal is abjuration, and that seems to be solely for the benefit of things like the Moon Druid.</p><p></p><p></p><p></p><p>Necromancy in DnD has nothing to do with fiends. </p><p>Necromancy in DnD has nothing to do with Cosmic Horrors. </p><p></p><p>I don't care if necromancy is spooky and not trusted. I don't even care if necromancy is used mostly by villains. Where I get frustrated is that it is the only magic that the game and many players continually insist must be evil, dark, irredeemable magic. </p><p></p><p>Part of making healing connected to necromancy is not only for the logic of it (if you can make a dead corpse move as though it is alive, then it makes sense the same power can be used to prevent a living body from dying. In fact, many origins of undeath are rooted in the idea of preserving life in the face of death) but also because it creates that ability to have more nuanced discussions instead of DnD typically absolutist views. I mean, the ability to mind control people or summon demons isn't called out as always and forever evil, and I would argue that both are worse.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9062732, member: 6801228"] Well, this gets back into "what is necromancy". If Necromancy consists solely of speaking to the ghosts of the dead, then you are right, it has little to do with healing. The moment Necromancy involves taking a body and making it move and function again, you've stepped directly into the concept of healing. Because controlling a body is a key element. And remember, currently, all ressurection and raise spells are Necromancy. Only the ability to heal is abjuration, and that seems to be solely for the benefit of things like the Moon Druid. Necromancy in DnD has nothing to do with fiends. Necromancy in DnD has nothing to do with Cosmic Horrors. I don't care if necromancy is spooky and not trusted. I don't even care if necromancy is used mostly by villains. Where I get frustrated is that it is the only magic that the game and many players continually insist must be evil, dark, irredeemable magic. Part of making healing connected to necromancy is not only for the logic of it (if you can make a dead corpse move as though it is alive, then it makes sense the same power can be used to prevent a living body from dying. In fact, many origins of undeath are rooted in the idea of preserving life in the face of death) but also because it creates that ability to have more nuanced discussions instead of DnD typically absolutist views. I mean, the ability to mind control people or summon demons isn't called out as always and forever evil, and I would argue that both are worse. [/QUOTE]
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Playtest 6: Spells
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