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General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Spells
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<blockquote data-quote="Chaosmancer" data-source="post: 9064139" data-attributes="member: 6801228"><p>Except for a few things. Like Elemental Weapon and Divine Favor being transumation spells. Neither are working with beast or plant, you might argue they are working with earth because they affect metal weapons, but they create either elemental energy (evocation) or radiant energy, which for some reason you have connected to fire, even though it is divine energy in this instance which would be the Upper planes, which you called Conjuration. </p><p></p><p>You've also seperate gravity and space-time which is nonsensical. </p><p></p><p>You have necromancy for summoning fiends, aberration magic is also necromancy despite the fact that all aberration flavor is that of thoughts, dreams, and mind control, which you have also split between Conjuration and Enchantment as though dreams are somehow not related to the mind. </p><p></p><p>Additionally, "black magic" is a nonsense term. You may as well say "evil forces", which you could attempt to say is balanced by Celestial Conjuration magic, that you didn't label as "white magic" except that the Celestial Planes aren't neccesarily good. Evil Gods exist, and they live in the Celestial planes. </p><p></p><p>Back to my point, summoning fiends you list as necromancy, summoning angels as Conjuration, summoning Fey is Dunomancy, and yet teleporting yourself to any other dimension where these beings might exist seems to be Divination. It is like renaming a door depending on who walks through it. </p><p></p><p>Also, you've listed "ethereal" as Dunomancy, Necromacy, AND Illusion. Notably trying to make a distinction between Ethereal, Ethereal shadows, and Ethereal matter... whatever that is. </p><p></p><p>And in this construction your four primary elements are Fire, Water, Air and Matter, but not Earth which gets its own sub-category. </p><p></p><p></p><p>All in all.... this is kind of a mess.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9064139, member: 6801228"] Except for a few things. Like Elemental Weapon and Divine Favor being transumation spells. Neither are working with beast or plant, you might argue they are working with earth because they affect metal weapons, but they create either elemental energy (evocation) or radiant energy, which for some reason you have connected to fire, even though it is divine energy in this instance which would be the Upper planes, which you called Conjuration. You've also seperate gravity and space-time which is nonsensical. You have necromancy for summoning fiends, aberration magic is also necromancy despite the fact that all aberration flavor is that of thoughts, dreams, and mind control, which you have also split between Conjuration and Enchantment as though dreams are somehow not related to the mind. Additionally, "black magic" is a nonsense term. You may as well say "evil forces", which you could attempt to say is balanced by Celestial Conjuration magic, that you didn't label as "white magic" except that the Celestial Planes aren't neccesarily good. Evil Gods exist, and they live in the Celestial planes. Back to my point, summoning fiends you list as necromancy, summoning angels as Conjuration, summoning Fey is Dunomancy, and yet teleporting yourself to any other dimension where these beings might exist seems to be Divination. It is like renaming a door depending on who walks through it. Also, you've listed "ethereal" as Dunomancy, Necromacy, AND Illusion. Notably trying to make a distinction between Ethereal, Ethereal shadows, and Ethereal matter... whatever that is. And in this construction your four primary elements are Fire, Water, Air and Matter, but not Earth which gets its own sub-category. All in all.... this is kind of a mess. [/QUOTE]
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Playtest 6: Spells
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