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Playtest 6: Spells
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<blockquote data-quote="Chaosmancer" data-source="post: 9064262" data-attributes="member: 6801228"><p>I do find it annoying, because it ignores thematics within the game. Necromancy is often associated with necrotic damage, and spells like chill touch or Toll of the Dead. If you make it the "evil darkside of magic" then what do you do with the Spore Druid who deals necrotic damage and makes a zombie servant? Are they automatically evil and dark, associated with fiends and aberrations from beyond the stars? </p><p></p><p>I don't think so. That doesn't make a lot of sense. </p><p></p><p>I don't want ANY morality to be in the magic, because it is hard to justify it. Even Enchantment which I strongly feel has many negative thematics... also has spells like Zone of Truth, Bless, and Hold Person which I cannot say are evil spells. </p><p></p><p>Even saying something like "the void is evil" ignores other conceptions of the universe and morality. The Void in Shinto religions is not a force of evil. So why enforce that upon the game?</p><p></p><p></p><p></p><p>Depends on the story-telling. Most stories that feature prophecies and precognition often don't involve gravity manipulation. Those that involve telekinesis... actually often involve precognition and telepathy, all as the same power. I've even seen psychic teleportation. </p><p></p><p>So, it matters deeply which stories you are trying to emulate, because reading people's minds, looking into the future, and throwing people around or setting them on fire can all be the exact same power source in the right sort of fiction.</p><p></p><p></p><p></p><p>It also depends on how you are creating the illusions, ie, are you manipulating light or perception. But more importantly, the point was that Fey are well known for illusions, and Dunomacny was ethereal... but then illusion was ethereal matter. Giving manipulated light a physicality can even be gravity magic. </p><p></p><p>But then again, you are correct, illusions are often seen as distinct and make sense as a field of study. </p><p></p><p>I think this is largely just a failure of the idea of making specific sections of cosmology specific types of magic. It simply doesn't work. The Feywild can be full of a dozen different types of magic, so trying to narrow it to one specialization doesn't work.</p><p></p><p></p><p></p><p>You can make peace with it, but that doesn't mean it isn't without flaw. There is logic both ways.</p><p></p><p></p><p></p><p>There is no way that being lucky allows a weapon to cut what it otherwise cannot cut. That is a function of being a magical item, not a lucky item. </p><p></p><p>But you are getting to my point, this a all messy and confusing and could go in multiple different directions. The more tightly you try and define "this magic means this" the more you are going to find those edge cases that don't make sense or challenge the entire structure you have built. </p><p></p><p>DnD's current system being very loosely defined is a strength here, because it largely... doesn't matter.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9064262, member: 6801228"] I do find it annoying, because it ignores thematics within the game. Necromancy is often associated with necrotic damage, and spells like chill touch or Toll of the Dead. If you make it the "evil darkside of magic" then what do you do with the Spore Druid who deals necrotic damage and makes a zombie servant? Are they automatically evil and dark, associated with fiends and aberrations from beyond the stars? I don't think so. That doesn't make a lot of sense. I don't want ANY morality to be in the magic, because it is hard to justify it. Even Enchantment which I strongly feel has many negative thematics... also has spells like Zone of Truth, Bless, and Hold Person which I cannot say are evil spells. Even saying something like "the void is evil" ignores other conceptions of the universe and morality. The Void in Shinto religions is not a force of evil. So why enforce that upon the game? Depends on the story-telling. Most stories that feature prophecies and precognition often don't involve gravity manipulation. Those that involve telekinesis... actually often involve precognition and telepathy, all as the same power. I've even seen psychic teleportation. So, it matters deeply which stories you are trying to emulate, because reading people's minds, looking into the future, and throwing people around or setting them on fire can all be the exact same power source in the right sort of fiction. It also depends on how you are creating the illusions, ie, are you manipulating light or perception. But more importantly, the point was that Fey are well known for illusions, and Dunomacny was ethereal... but then illusion was ethereal matter. Giving manipulated light a physicality can even be gravity magic. But then again, you are correct, illusions are often seen as distinct and make sense as a field of study. I think this is largely just a failure of the idea of making specific sections of cosmology specific types of magic. It simply doesn't work. The Feywild can be full of a dozen different types of magic, so trying to narrow it to one specialization doesn't work. You can make peace with it, but that doesn't mean it isn't without flaw. There is logic both ways. There is no way that being lucky allows a weapon to cut what it otherwise cannot cut. That is a function of being a magical item, not a lucky item. But you are getting to my point, this a all messy and confusing and could go in multiple different directions. The more tightly you try and define "this magic means this" the more you are going to find those edge cases that don't make sense or challenge the entire structure you have built. DnD's current system being very loosely defined is a strength here, because it largely... doesn't matter. [/QUOTE]
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Playtest 6: Spells
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