Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Spells
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Maxperson" data-source="post: 9064388" data-attributes="member: 23751"><p>Cool. So now you know that schools have nothing to do with the lists. Glad I could answer that one for you.</p><p></p><p>Why doesn't it do those things? For the same reason longswords don't detonate a nuclear strike whenever you swing one. RAW doesn't say that it does.</p><p></p><p>Read the spell. It summons no elements to counteract the fire, so it doesn't. Read the spell. It doesn't say it alters the target, so it doesn't. It simply wards, because that's what it says that it does.</p><p></p><p>You are free to homebrew these changes into the spell so that it turns you into a tiefling or summons cold energy, but by RAW it does not do those things.</p><p></p><p>For an example of a transmutation spell that gives resistances, look at Shapechange. That spell turns you into a creature and you gain the resistances that it has.</p><p></p><p>It's not an assumption. It's a fact. In fact the spell does none of the things you are inventing above. It only wards. I'll quote you the spell so you can see what RAW says it does.</p><p></p><p>PROTECTION FROM ENERGY</p><p>3rd-level<strong> abjuration</strong></p><p>Casting Time: 1 action</p><p>Range: Touch</p><p>Components: V, S</p><p>Duration: Concentration, up to 1 hour</p><p></p><p><strong>For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.</strong></p><p></p><p>That's all that it does. No transformations mentioned. No elemental energies used.</p><p></p><p></p><p>That would be a great homebrew and it while I don't think it would make more or less sense, it would be a cool change from what we have. I really doubt WotC would ever do that, though. They're moving towards making everything samey, not away from it. That's why we get divine smite as a spell when there was nothing wrong with leaving it alone and just limiting it to once per round.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 9064388, member: 23751"] Cool. So now you know that schools have nothing to do with the lists. Glad I could answer that one for you. Why doesn't it do those things? For the same reason longswords don't detonate a nuclear strike whenever you swing one. RAW doesn't say that it does. Read the spell. It summons no elements to counteract the fire, so it doesn't. Read the spell. It doesn't say it alters the target, so it doesn't. It simply wards, because that's what it says that it does. You are free to homebrew these changes into the spell so that it turns you into a tiefling or summons cold energy, but by RAW it does not do those things. For an example of a transmutation spell that gives resistances, look at Shapechange. That spell turns you into a creature and you gain the resistances that it has. It's not an assumption. It's a fact. In fact the spell does none of the things you are inventing above. It only wards. I'll quote you the spell so you can see what RAW says it does. PROTECTION FROM ENERGY 3rd-level[B] abjuration[/B] Casting Time: 1 action Range: Touch Components: V, S Duration: Concentration, up to 1 hour [B]For the duration, the willing creature you touch has resistance to one damage type of your choice: acid, cold, fire, lightning, or thunder.[/B] That's all that it does. No transformations mentioned. No elemental energies used. That would be a great homebrew and it while I don't think it would make more or less sense, it would be a cool change from what we have. I really doubt WotC would ever do that, though. They're moving towards making everything samey, not away from it. That's why we get divine smite as a spell when there was nothing wrong with leaving it alone and just limiting it to once per round. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 6: Spells
Top