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Playtest 6: Spells
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<blockquote data-quote="Yaarel" data-source="post: 9064723" data-attributes="member: 58172"><p>You seem to misread what I said.</p><p></p><p>I never called anything "unnatural". You seem to be getting that idea from elsewhere?</p><p></p><p>I never called the Spore Druid "Evil".</p><p></p><p>I did say that a focus on "blood and guts and death and corpses ... is darkside", which it is.</p><p> </p><p></p><p></p><p>Beasts are generally Unaligned and incapable of making ethical decisions.</p><p></p><p>Generally, Fiends are Evil. However, similar to how there is such thing as Evil Celestials, there is also such thing as Good Fiends.</p><p></p><p>In any case, player characters might have Good reasons for engaging Fiends.</p><p></p><p></p><p></p><p>Precisely.</p><p></p><p></p><p></p><p>A particular setting can easily comment on the ethics of Enchantment.</p><p></p><p>In a Norse setting, it would be tricky to discuss, because it is gender divided. The men of the family have a duty to defend the family, and values of "courage" are existential. But it is generally acceptable for women to engage in mind manipulation.</p><p></p><p>(That said, in a Norse setting, a man can be respected for their skill at feminine magic even if viewed askance for their shirking masculine responsibilities. Likewise, a woman can be respected for their skill in warfare.)</p><p></p><p>Personally, I view the use of Enchantment to be more ethical than killing.</p><p></p><p></p><p></p><p>To say that Necromancy itself is Evil seems off. To say that Necromancy engages Evil or harmful creatures, and that many necromancers are Evil, would seem more fair.</p><p></p><p>Necromancy is essentially a weapon, like <em>Fireball</em> is. Perhaps Necromancy is more like modern biological weapons. The ethics of it depend entirely on how one uses them. It is easy to imagine many unethical scenarios − but the same goes for any weapon.</p><p></p><p></p><p></p><p>I kinda agree. Evil characters can use "good" magic, like Healing. Good characters can use "evil" magic, like Necromancy. The magic itself is a neutral tool.</p><p></p><p></p><p></p><p>That is my main point, when I say "darkside". I also include Fiends and Aberrants, tho.</p><p></p><p></p><p></p><p>The magic itself is neutral, but it includes genres like temptation to do Evil, cruelty, insanity, fear, and so on.</p><p></p><p></p><p></p><p>Yes, Fiends and Aberrations are "typically" Evil. Celestials are "typically" Good. The exceptions are important.</p><p></p><p>Whether these creature types are Evil or not, has nothing to do with whether the player characters are Evil or not.</p><p></p><p></p><p></p><p>Cool.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9064723, member: 58172"] You seem to misread what I said. I never called anything "unnatural". You seem to be getting that idea from elsewhere? I never called the Spore Druid "Evil". I did say that a focus on "blood and guts and death and corpses ... is darkside", which it is. Beasts are generally Unaligned and incapable of making ethical decisions. Generally, Fiends are Evil. However, similar to how there is such thing as Evil Celestials, there is also such thing as Good Fiends. In any case, player characters might have Good reasons for engaging Fiends. Precisely. A particular setting can easily comment on the ethics of Enchantment. In a Norse setting, it would be tricky to discuss, because it is gender divided. The men of the family have a duty to defend the family, and values of "courage" are existential. But it is generally acceptable for women to engage in mind manipulation. (That said, in a Norse setting, a man can be respected for their skill at feminine magic even if viewed askance for their shirking masculine responsibilities. Likewise, a woman can be respected for their skill in warfare.) Personally, I view the use of Enchantment to be more ethical than killing. To say that Necromancy itself is Evil seems off. To say that Necromancy engages Evil or harmful creatures, and that many necromancers are Evil, would seem more fair. Necromancy is essentially a weapon, like [I]Fireball[/I] is. Perhaps Necromancy is more like modern biological weapons. The ethics of it depend entirely on how one uses them. It is easy to imagine many unethical scenarios − but the same goes for any weapon. I kinda agree. Evil characters can use "good" magic, like Healing. Good characters can use "evil" magic, like Necromancy. The magic itself is a neutral tool. That is my main point, when I say "darkside". I also include Fiends and Aberrants, tho. The magic itself is neutral, but it includes genres like temptation to do Evil, cruelty, insanity, fear, and so on. Yes, Fiends and Aberrations are "typically" Evil. Celestials are "typically" Good. The exceptions are important. Whether these creature types are Evil or not, has nothing to do with whether the player characters are Evil or not. Cool. [/QUOTE]
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