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Playtest 6: Spells
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<blockquote data-quote="Chaosmancer" data-source="post: 9064947" data-attributes="member: 6801228"><p>Okay, back to this</p><p></p><p></p><p></p><p>Well, most folklore characters couldn't fly at all. Meanwhile, now in fantasy, a made being able to levitate or fly is pretty standard. </p><p></p><p>And I think there is a danger in going too far towards the old ways of thinking about magic and mysticism. Which is where a lot of our disagreements may come from. There are sometimes very good reasons to bundle these different powers together, based on a changed perception of what they mean.</p><p></p><p></p><p></p><p>Thematically salient for whom? This is the key point. For example, you wanted to put healing into transmutation, because from a Nordic Myth/Tradition standpoint, that is what healing is, altering the body. But if I were to be looking for healing from a typical American Fantasy standpoint, I'd look at it under evocation, because infusing a body with holy light is the most common way to depict healing. </p><p></p><p>In many ways, you may be approaching the idea backwards. Certain things are looked for in terms of the spell effect, rather than in terms of the thematics. For example, if I'm looking for a healing spell, such as Greater Restoration, I may not think to look under Abjuration, because to me Abjuration means shields and wards. But if you make a new system and say "Ah, since the best way to cure these conditions is to alter the body, I will make them transmutation"... I'm still not going to be looking there, because thematically Greater Restoration is a divine blessing, and I'd look under the divine spells which you labeled under Celestial Magic which you called Conjuration, which makes sense if I consider it as conjuring the holy forces to cleanse the body.</p><p></p><p></p><p></p><p>But the game doesn't make that distinction. A quasi-real illusion might be conjuration, because it is a temporary summon, or it could be enchantment because it is so powerful. And now that you are bringing up Fate manipulation, if someone wanted "Fey Magic" the "appropriate School" is now four different schools. Which is just confusing.</p><p></p><p></p><p></p><p>But again, is this the way that the person looking for the spell is imagining their spell working? It certainly isn't how I envision enchanting a sword to cut better.</p><p></p><p></p><p></p><p>It proves useful TO YOU with your SPECIFIC UNDERSTANDING. That's what I'm trying to get across to you. To me many of the decisions are odd and atonal. Because they don't fit the understanding of magic that is typical in the sources I read and understand.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9064947, member: 6801228"] Okay, back to this Well, most folklore characters couldn't fly at all. Meanwhile, now in fantasy, a made being able to levitate or fly is pretty standard. And I think there is a danger in going too far towards the old ways of thinking about magic and mysticism. Which is where a lot of our disagreements may come from. There are sometimes very good reasons to bundle these different powers together, based on a changed perception of what they mean. Thematically salient for whom? This is the key point. For example, you wanted to put healing into transmutation, because from a Nordic Myth/Tradition standpoint, that is what healing is, altering the body. But if I were to be looking for healing from a typical American Fantasy standpoint, I'd look at it under evocation, because infusing a body with holy light is the most common way to depict healing. In many ways, you may be approaching the idea backwards. Certain things are looked for in terms of the spell effect, rather than in terms of the thematics. For example, if I'm looking for a healing spell, such as Greater Restoration, I may not think to look under Abjuration, because to me Abjuration means shields and wards. But if you make a new system and say "Ah, since the best way to cure these conditions is to alter the body, I will make them transmutation"... I'm still not going to be looking there, because thematically Greater Restoration is a divine blessing, and I'd look under the divine spells which you labeled under Celestial Magic which you called Conjuration, which makes sense if I consider it as conjuring the holy forces to cleanse the body. But the game doesn't make that distinction. A quasi-real illusion might be conjuration, because it is a temporary summon, or it could be enchantment because it is so powerful. And now that you are bringing up Fate manipulation, if someone wanted "Fey Magic" the "appropriate School" is now four different schools. Which is just confusing. But again, is this the way that the person looking for the spell is imagining their spell working? It certainly isn't how I envision enchanting a sword to cut better. It proves useful TO YOU with your SPECIFIC UNDERSTANDING. That's what I'm trying to get across to you. To me many of the decisions are odd and atonal. Because they don't fit the understanding of magic that is typical in the sources I read and understand. [/QUOTE]
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