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Playtest 6: Spells
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<blockquote data-quote="Chaosmancer" data-source="post: 9065138" data-attributes="member: 6801228"><p>Ether doesn't exist in DnD. Meanwhile, while you could make an argument that force damage and gravity are related... that doesn't always pan out. Outside of the Wildemount Graviturgy spells, none of the gravity effects cause force damage, they tend to do bludgeoning damage. </p><p></p><p>Meanwhile, there are other ways to achieve flight beyond self-telekinesis or gravity manipulation. And I'm really not sure why summoning gravity couldn't be evocation, the school of summoning energy and forces.</p><p></p><p></p><p></p><p>Again, this is entirely your interpretation. Saying that healing is inherently body-oriented may not match with another persons conception of what it means to heal. I know of at least one fantasy work that did healing by enforcing the soul to restore itself, and another that did it by rewinding time. </p><p></p><p>I'm not saying there is no logic to what you want, but that it does not fit the typical logic associated with the game and its culture. Additionally, no one looks to the school to find the spells. They look for the spells, and generally the school might help them. Or it might not. Most people don't go categorizing by the schools unless they have an ability that specifically calls out the school for mechanical purposes. </p><p></p><p></p><p></p><p>But, as you admit, much of this is based on an older edition's interpretation of a cosmology that no longer exists. There is no ethereal force of shadow stuff substantiating in DnD 5e. There is also no distinction between invisibility that is quasi-real and invisibility that is strictly mental in the 5e rule set. The spell is invisibility, it turns you and others invisible. It does not state how. I had a character once who did so by stepping inside the wind. </p><p></p><p>Again, I'm not saying "you are wrong" I'm saying "that is one specific, idiosyncratic version of things" which can cause issues if your specific view on how it works isn't shared.</p><p></p><p></p><p></p><p>Except they aren't immaterial in DnD. And you specifically called out Dunomancy as Fey magic in your original, which kind of breaks down if the Fey are good at multiple types of magic. </p><p></p><p>It is far less confusing to remove the specific beings from the spell lists. There is no magic of fiends, no magic of celestial, no magic of fey, instead if someone refers to "fey magic" they are likely refering to "magic done by a fey being" rather than some specific magic a mortal practitioner can do that is intimately tied to the existence of the Fey.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9065138, member: 6801228"] Ether doesn't exist in DnD. Meanwhile, while you could make an argument that force damage and gravity are related... that doesn't always pan out. Outside of the Wildemount Graviturgy spells, none of the gravity effects cause force damage, they tend to do bludgeoning damage. Meanwhile, there are other ways to achieve flight beyond self-telekinesis or gravity manipulation. And I'm really not sure why summoning gravity couldn't be evocation, the school of summoning energy and forces. Again, this is entirely your interpretation. Saying that healing is inherently body-oriented may not match with another persons conception of what it means to heal. I know of at least one fantasy work that did healing by enforcing the soul to restore itself, and another that did it by rewinding time. I'm not saying there is no logic to what you want, but that it does not fit the typical logic associated with the game and its culture. Additionally, no one looks to the school to find the spells. They look for the spells, and generally the school might help them. Or it might not. Most people don't go categorizing by the schools unless they have an ability that specifically calls out the school for mechanical purposes. But, as you admit, much of this is based on an older edition's interpretation of a cosmology that no longer exists. There is no ethereal force of shadow stuff substantiating in DnD 5e. There is also no distinction between invisibility that is quasi-real and invisibility that is strictly mental in the 5e rule set. The spell is invisibility, it turns you and others invisible. It does not state how. I had a character once who did so by stepping inside the wind. Again, I'm not saying "you are wrong" I'm saying "that is one specific, idiosyncratic version of things" which can cause issues if your specific view on how it works isn't shared. Except they aren't immaterial in DnD. And you specifically called out Dunomancy as Fey magic in your original, which kind of breaks down if the Fey are good at multiple types of magic. It is far less confusing to remove the specific beings from the spell lists. There is no magic of fiends, no magic of celestial, no magic of fey, instead if someone refers to "fey magic" they are likely refering to "magic done by a fey being" rather than some specific magic a mortal practitioner can do that is intimately tied to the existence of the Fey. [/QUOTE]
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