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Community
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Playtest 6: Spells
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<blockquote data-quote="Chaosmancer" data-source="post: 9065745" data-attributes="member: 6801228"><p>Right, but this being something to your DMing style means that it isn't universal. Most DMs don't allow the rewriting of the mechanical aspects of the spell, including the spell school. And if not everyone will rewrite the school, then by making the flavor stricter, you are creating bindings that are not easy to remove.</p><p></p><p></p><p></p><p>Right, you are just splitting into more and more granularity. Now we aren't just going to have evocation, but it will be Arcane, Evocation, Elementalism, Fire</p><p></p><p>When really all people are looking for is Fire. </p><p></p><p>And then you are expecting people to share your view that Dunomancy is ether and force, and realize that that is going to cover both Wall of Force, Reverse Gravity, and Mirage Arcane. You are getting specific to a level that isn't useful.</p><p></p><p></p><p></p><p>And I was talking about Fly. See, your plan only works if you suddenly start taking every general spell and breaking it into component spells. Conjure Minor Elementals is going to have to become Conjure Minor Earth Elementals, Conjure Minor Fire Elementals, Conjure Minor Water Elementals, Conjure Minor Wind Elementals, Conjure Minor Para-Elementals, and then someone who wants to do all of those, is going to need to learn multiple spells. Or you will create multiple different types of spells that make someone invisible, by making all of the mechanism subtly different. </p><p></p><p>It is too complex, too specific.</p><p></p><p></p><p></p><p>As long as someone learned that and knew what it meant. You realize you have now taken a spell having two to three tags, to spells having upwards of 6 to 8 tags?</p><p></p><p></p><p></p><p>Except it just adds more jargon. It isn't needed.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9065745, member: 6801228"] Right, but this being something to your DMing style means that it isn't universal. Most DMs don't allow the rewriting of the mechanical aspects of the spell, including the spell school. And if not everyone will rewrite the school, then by making the flavor stricter, you are creating bindings that are not easy to remove. Right, you are just splitting into more and more granularity. Now we aren't just going to have evocation, but it will be Arcane, Evocation, Elementalism, Fire When really all people are looking for is Fire. And then you are expecting people to share your view that Dunomancy is ether and force, and realize that that is going to cover both Wall of Force, Reverse Gravity, and Mirage Arcane. You are getting specific to a level that isn't useful. And I was talking about Fly. See, your plan only works if you suddenly start taking every general spell and breaking it into component spells. Conjure Minor Elementals is going to have to become Conjure Minor Earth Elementals, Conjure Minor Fire Elementals, Conjure Minor Water Elementals, Conjure Minor Wind Elementals, Conjure Minor Para-Elementals, and then someone who wants to do all of those, is going to need to learn multiple spells. Or you will create multiple different types of spells that make someone invisible, by making all of the mechanism subtly different. It is too complex, too specific. As long as someone learned that and knew what it meant. You realize you have now taken a spell having two to three tags, to spells having upwards of 6 to 8 tags? Except it just adds more jargon. It isn't needed. [/QUOTE]
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Playtest 6: Spells
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