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Playtest 6: Spells
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<blockquote data-quote="Yaarel" data-source="post: 9067524" data-attributes="member: 58172"><p>[USER=6801228]@Chaosmancer[/USER]</p><p></p><p>The Spelljammer Guide is in the quote boxes.</p><p></p><p></p><p>"Astral" literally means starry, or "of stars". But the Astral Plane includes both the Astral Sea and the Wildspaces. The Astral Sea lacks stars. The Wildspaces overlap the stars that are in the Material Plane. It is more accurate to say, the Material Plane is the "plane of stars". The Astral Plane overlaps the Material Plane at places where there are stars and comparable stellar systems.</p><p></p><p></p><p></p><p>The Astral Plane is "where the stars reside". The Astral Plane appears to have its only virtual copy of stars and star systems. So while these stars are in the Material Plane, the Astral overlays it with its own virtual information construct version that coheres to the Material information patterns. It can be said, while the stars are in the Material Plane, they are also, in a sense, in the Astral Plane. The information constructs are made out of the stuff of thought and dream. The information forms a virtual overlay of the matter. The Astral Wildspace is a virtual star system.</p><p></p><p>The Astral Plane is "where the portal to the heavens reside". This appears to refer to the Astral Sea. Via the Astral Sea, the creatures of one star system are actually able to reach an other star system. Otherwise, in the Material Plane, the stars are impossibly far away. The Astral Sea lacks the space of the Material Plane. Distance has little meaning in the Astral Sea, and one travels as one would in a dream. Thus it is possible to reach those distant galaxies, via the Astral Sea to the reachable Wildspaces that overlap them.</p><p></p><p></p><p></p><p>A star system in the Material Plane can include various phenomena, suns, blackholes, planets, star dust, whatever. A Wildspace can overlap any of these.</p><p></p><p>The Wildspace is − mostly − and airless void (as is the star system in the Material Plane). But the Wildspace includes the star itself which isnt an airy void. The Wildspace also includes "asteroids", "comets", and other space phenomena. Indeed, the Wildspace includes each "world" itself. The planet is part of the Wildspace virtual reality. It is indeed possible to visit the surface of the planet while in Wildspace. One can visit the Underdark deep within the planet, while in the Wildspace.</p><p></p><p>Indeed everything that exists can be accessed via the Astral Plane.</p><p></p><p></p><p></p><p>The "Wildspace" means, exactly, where the Astral Plane overlaps the Material Plane. Anywhere can be accessed by the Astral Plane. But here in a Wildspace, the Astral Plane itself coheres to the properties and behaviors of matter. Virtually, via Astral thought that behaves as if matter.</p><p></p><p>Specifically, there is a virtual copy of the star system that "resides" in the Astral Plane. This part of the Astral Plane is virtually matter. The information constructs in the Wildspace behave like matter does. Astral creatures who enter a Wildspace from the Astral Sea can age there the same way Material creatures age.</p><p></p><p>Curiously, the Astral Sea itself cannot be seen by those who are in the Wildspace. One can only see the "silvery haze" of the Astral Sea as one is exiting the Wildspace. There in the Astral Sea, the Astral Plane no longer coheres to the informational influence of the Material Plane. One is free from Material constraints, and immortal.</p><p></p><p></p><p></p><p>One can breathe in the Astral Sea virtually. There is virtual air there, the stuff of thought and dream, rather than of gaseous matter. "Souls" can breathe if they want to. Souls dont "need" food or drink, but they can enjoy them harmlessly for pleasure. They dont need air, but can take breaths harmlessly. Souls exist "indefinitely". People can breathe in dreams. There is no aging. Astral creatures are immortal. These dream constructs of the Astral Sea are eternal beings.</p><p></p><p></p><p></p><p>A spelljammer is a "magic item". The ship itself and its helm that steers it have magical powers. This magic item has planeshifting capability. A spelljammer can shift out of the mode of existence of the matter of the Material Plane and into the mode of existence of the thought of the Astral Plane, and navigate both its Astral Sea and its Wildspaces.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9067524, member: 58172"] [USER=6801228]@Chaosmancer[/USER] The Spelljammer Guide is in the quote boxes. "Astral" literally means starry, or "of stars". But the Astral Plane includes both the Astral Sea and the Wildspaces. The Astral Sea lacks stars. The Wildspaces overlap the stars that are in the Material Plane. It is more accurate to say, the Material Plane is the "plane of stars". The Astral Plane overlaps the Material Plane at places where there are stars and comparable stellar systems. The Astral Plane is "where the stars reside". The Astral Plane appears to have its only virtual copy of stars and star systems. So while these stars are in the Material Plane, the Astral overlays it with its own virtual information construct version that coheres to the Material information patterns. It can be said, while the stars are in the Material Plane, they are also, in a sense, in the Astral Plane. The information constructs are made out of the stuff of thought and dream. The information forms a virtual overlay of the matter. The Astral Wildspace is a virtual star system. The Astral Plane is "where the portal to the heavens reside". This appears to refer to the Astral Sea. Via the Astral Sea, the creatures of one star system are actually able to reach an other star system. Otherwise, in the Material Plane, the stars are impossibly far away. The Astral Sea lacks the space of the Material Plane. Distance has little meaning in the Astral Sea, and one travels as one would in a dream. Thus it is possible to reach those distant galaxies, via the Astral Sea to the reachable Wildspaces that overlap them. A star system in the Material Plane can include various phenomena, suns, blackholes, planets, star dust, whatever. A Wildspace can overlap any of these. The Wildspace is − mostly − and airless void (as is the star system in the Material Plane). But the Wildspace includes the star itself which isnt an airy void. The Wildspace also includes "asteroids", "comets", and other space phenomena. Indeed, the Wildspace includes each "world" itself. The planet is part of the Wildspace virtual reality. It is indeed possible to visit the surface of the planet while in Wildspace. One can visit the Underdark deep within the planet, while in the Wildspace. Indeed everything that exists can be accessed via the Astral Plane. The "Wildspace" means, exactly, where the Astral Plane overlaps the Material Plane. Anywhere can be accessed by the Astral Plane. But here in a Wildspace, the Astral Plane itself coheres to the properties and behaviors of matter. Virtually, via Astral thought that behaves as if matter. Specifically, there is a virtual copy of the star system that "resides" in the Astral Plane. This part of the Astral Plane is virtually matter. The information constructs in the Wildspace behave like matter does. Astral creatures who enter a Wildspace from the Astral Sea can age there the same way Material creatures age. Curiously, the Astral Sea itself cannot be seen by those who are in the Wildspace. One can only see the "silvery haze" of the Astral Sea as one is exiting the Wildspace. There in the Astral Sea, the Astral Plane no longer coheres to the informational influence of the Material Plane. One is free from Material constraints, and immortal. One can breathe in the Astral Sea virtually. There is virtual air there, the stuff of thought and dream, rather than of gaseous matter. "Souls" can breathe if they want to. Souls dont "need" food or drink, but they can enjoy them harmlessly for pleasure. They dont need air, but can take breaths harmlessly. Souls exist "indefinitely". People can breathe in dreams. There is no aging. Astral creatures are immortal. These dream constructs of the Astral Sea are eternal beings. A spelljammer is a "magic item". The ship itself and its helm that steers it have magical powers. This magic item has planeshifting capability. A spelljammer can shift out of the mode of existence of the matter of the Material Plane and into the mode of existence of the thought of the Astral Plane, and navigate both its Astral Sea and its Wildspaces. [/QUOTE]
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