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Playtest 7 and video premieres Sept 7th 11am Central.
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<blockquote data-quote="Willie the Duck" data-source="post: 9121695" data-attributes="member: 6799660"><p>This has been my impression of the entire D&D'24 UA so far. They seem laser-focused on fixing the game/addressing its' issues through the class abilities (with small side-jogs into specific spells and the occasional 'how the movement action works'-type things). To me, it seems like rearranging the deck chairs rather than the holes in the boat*. Adding this to barbarian or taking that from paladin or making the sorcerer a little more distinct are fine and all, but they don't address what I consider the glaring issues (anemic non-combat pillars, vestigial skill system, stealth/perception/surprise, multiclassing in general, wildly different experiences in # of encounters/rest, etc.). </p><p><span style="color: rgb(209, 213, 216)">*not using the standard 'rearranging the deck chairs on the Titanic' analogy because 5e isn't 'sinking,' just has issues.</span></p><p><span style="color: rgb(0, 0, 0)"></span></p><p><span style="color: rgb(0, 0, 0)">At the same time, every time the release another one of these, I go through it like a kid at a candy store -- <em>'I want that, I want that, I don't want that, I wish they had two of those, does anyone really want that,'</em> etc.</span></p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9121695, member: 6799660"] This has been my impression of the entire D&D'24 UA so far. They seem laser-focused on fixing the game/addressing its' issues through the class abilities (with small side-jogs into specific spells and the occasional 'how the movement action works'-type things). To me, it seems like rearranging the deck chairs rather than the holes in the boat*. Adding this to barbarian or taking that from paladin or making the sorcerer a little more distinct are fine and all, but they don't address what I consider the glaring issues (anemic non-combat pillars, vestigial skill system, stealth/perception/surprise, multiclassing in general, wildly different experiences in # of encounters/rest, etc.). [COLOR=rgb(209, 213, 216)]*not using the standard 'rearranging the deck chairs on the Titanic' analogy because 5e isn't 'sinking,' just has issues.[/COLOR] [COLOR=rgb(0, 0, 0)] At the same time, every time the release another one of these, I go through it like a kid at a candy store -- [I]'I want that, I want that, I don't want that, I wish they had two of those, does anyone really want that,'[/I] etc.[/COLOR] [/QUOTE]
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