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Playtest 7 and video premieres Sept 7th 11am Central.
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<blockquote data-quote="Willie the Duck" data-source="post: 9121840" data-attributes="member: 6799660"><p>I'm not sure how that plays out outside the analogy. I very specifically stipulated that 5e isn't a sinking ship. I don't know what good it does us to start coming up with arbitrary definitions as to whether a thing-to-be-addressed is a hole vs. a tacky lamp. That seems like pressing the analogy past the point of usefulness. </p><p></p><p>My position (IMO, YMMV, etc.,) is that, <em><u>if</u></em> a 2024 revamp to the game <u><em>needs to happen at all,</em></u> what it ought to be addressing is the larger aspects of the game that exist outside of the minute differences between individual character classes and builds. No amount of perfectly balancing warlocks vs druids vs barbarians is going to keep the actual character contribution equal when two playgroups have vastly different ideas of number of encounters per day. Nor does everyone I play with care nearly as much about equal contribution/perfect balance as people who frequent forums do. But all the people I play with have noted things like not enough uses for gold, all that want skills to matter think the skill system could use more definition, those that even read the stealth and lighting/perception rules agree it's kinda wacky, etc. For that reason, I feel like the developers have been focusing on (or at the very least submitting for public consumption/response) the stuff least likely to significantly impact my games, or even moreso--whether a given group I'm in keeps playing 5e at any given time or plays something else.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 9121840, member: 6799660"] I'm not sure how that plays out outside the analogy. I very specifically stipulated that 5e isn't a sinking ship. I don't know what good it does us to start coming up with arbitrary definitions as to whether a thing-to-be-addressed is a hole vs. a tacky lamp. That seems like pressing the analogy past the point of usefulness. My position (IMO, YMMV, etc.,) is that, [I][U]if[/U][/I] a 2024 revamp to the game [U][I]needs to happen at all,[/I][/U] what it ought to be addressing is the larger aspects of the game that exist outside of the minute differences between individual character classes and builds. No amount of perfectly balancing warlocks vs druids vs barbarians is going to keep the actual character contribution equal when two playgroups have vastly different ideas of number of encounters per day. Nor does everyone I play with care nearly as much about equal contribution/perfect balance as people who frequent forums do. But all the people I play with have noted things like not enough uses for gold, all that want skills to matter think the skill system could use more definition, those that even read the stealth and lighting/perception rules agree it's kinda wacky, etc. For that reason, I feel like the developers have been focusing on (or at the very least submitting for public consumption/response) the stuff least likely to significantly impact my games, or even moreso--whether a given group I'm in keeps playing 5e at any given time or plays something else. [/QUOTE]
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