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<blockquote data-quote="Mirrorrorrim" data-source="post: 9139140" data-attributes="member: 7040132"><p>It's not about "playing favorites" which is a really weird way to look at it. They are design choices. And Specialists deserve full subclass writeups to better capture the essence of the Schools of Magic. I know some want to slaughter this particular sacred cow, but I like them.</p><p></p><p>The people who will be upset will be those who <em>want</em> the new 2024 rules, and feel their 2014 version of the subclass sucks and needed an update to stay relevant. I don't think that number will be too big.</p><ul> <li data-xf-list-type="ul">If they like the 2014 version and don't care about the 2024 rules, it's not a problem.</li> <li data-xf-list-type="ul">If they like what they are already playing, their character will get updates based on the base class, but their subclass will still be what they are familiar with. That won't be much of a problem.</li> </ul><p>Sure, I am a little bummed about not seeing some new design for old concepts, but it's not enough for me to be truly upset about. I'm not an Illusionist fan only because illusion rules are not very clear and the subclass is very lacking... so I do appreciate that they are trying to fix that in the PH24, as long as they do. We'll see what the final design has in store. While I wanted to see a new pass at the Necromancer, it isn't as lacking, or as necessary for a core book. Diviner and Abjurer are much better Core book concepts that are good parallels for Illusionist and Evoker, respectively and are already popular. </p><p></p><p>Conjurer and Necromancer (and maybe even Enchanter) are likely pet-like subclasses and they need special attention if they are going to really lean into what many people want from them. Enchanter is problematic (difficult to balance between too weak and too powerful), and Transmuter is boring for adventuring and needs a complete rework. I know people like Polymorph, but who reeeally likes Transmuters overall for the first 6 levels before they get Polymorph?</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9139140, member: 7040132"] It's not about "playing favorites" which is a really weird way to look at it. They are design choices. And Specialists deserve full subclass writeups to better capture the essence of the Schools of Magic. I know some want to slaughter this particular sacred cow, but I like them. The people who will be upset will be those who [I]want[/I] the new 2024 rules, and feel their 2014 version of the subclass sucks and needed an update to stay relevant. I don't think that number will be too big. [LIST] [*]If they like the 2014 version and don't care about the 2024 rules, it's not a problem. [*]If they like what they are already playing, their character will get updates based on the base class, but their subclass will still be what they are familiar with. That won't be much of a problem. [/LIST] Sure, I am a little bummed about not seeing some new design for old concepts, but it's not enough for me to be truly upset about. I'm not an Illusionist fan only because illusion rules are not very clear and the subclass is very lacking... so I do appreciate that they are trying to fix that in the PH24, as long as they do. We'll see what the final design has in store. While I wanted to see a new pass at the Necromancer, it isn't as lacking, or as necessary for a core book. Diviner and Abjurer are much better Core book concepts that are good parallels for Illusionist and Evoker, respectively and are already popular. Conjurer and Necromancer (and maybe even Enchanter) are likely pet-like subclasses and they need special attention if they are going to really lean into what many people want from them. Enchanter is problematic (difficult to balance between too weak and too powerful), and Transmuter is boring for adventuring and needs a complete rework. I know people like Polymorph, but who reeeally likes Transmuters overall for the first 6 levels before they get Polymorph? [/QUOTE]
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