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General Tabletop Discussion
*Dungeons & Dragons
Playtest 8: Cantrips
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<blockquote data-quote="Mirrorrorrim" data-source="post: 9152949" data-attributes="member: 7040132"><p> <ul> <li data-xf-list-type="ul">If a L5 Wizard has a 10 Str and 18 Int, they have a +3 to attack and deal 1d8 bludgeoning damage (2-handed) with a quarterstaff they are proficient with, as an Action. That sounds like a basically competent strike.</li> <li data-xf-list-type="ul">If True Strike just gave Heroic Advantage as a Bonus Action, that L5 Wizard would still have to use their Action to attack, and only get a +3 to attack, and deal 1d8 bludgeoning damage. That's still not good.</li> <li data-xf-list-type="ul">With the current playtest version of True Strike, that same Wizard would get a +7 to attack, and deal 1d8+1d6+4 (3-18) radiant damage. They still have their Bonus Action for shenanigans (maybe even shenanigans that can further enhance their effectiveness). That is way more accurate and hits harder.</li> </ul><p>Are you saying that they should get all of that, <em>and</em> advantage? That would be +7 to attack with advantage, dealing 1d8+1d6+4 radiant damage, as an Action, and still have a Bonus Action? Every weapon-using character that can get an arcane cantrip will take this spell. Every Arcane Trickster will always have advantage.</p><p></p><p>I think it's fine as-is.</p></blockquote><p></p>
[QUOTE="Mirrorrorrim, post: 9152949, member: 7040132"] [LIST] [*]If a L5 Wizard has a 10 Str and 18 Int, they have a +3 to attack and deal 1d8 bludgeoning damage (2-handed) with a quarterstaff they are proficient with, as an Action. That sounds like a basically competent strike. [*]If True Strike just gave Heroic Advantage as a Bonus Action, that L5 Wizard would still have to use their Action to attack, and only get a +3 to attack, and deal 1d8 bludgeoning damage. That's still not good. [*]With the current playtest version of True Strike, that same Wizard would get a +7 to attack, and deal 1d8+1d6+4 (3-18) radiant damage. They still have their Bonus Action for shenanigans (maybe even shenanigans that can further enhance their effectiveness). That is way more accurate and hits harder. [/LIST] Are you saying that they should get all of that, [I]and[/I] advantage? That would be +7 to attack with advantage, dealing 1d8+1d6+4 radiant damage, as an Action, and still have a Bonus Action? Every weapon-using character that can get an arcane cantrip will take this spell. Every Arcane Trickster will always have advantage. I think it's fine as-is. [/QUOTE]
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Playtest 8: Cantrips
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