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*Dungeons & Dragons
Playtest 8: Cantrips
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<blockquote data-quote="Neonchameleon" data-source="post: 9153300" data-attributes="member: 87792"><p>Bard:</p><ul> <li data-xf-list-type="ul">Combat option 1: True Strike + Blade Ward</li> <li data-xf-list-type="ul">Combat option 2: Vicious Mockery (does not combine well with blade ward)</li> <li data-xf-list-type="ul">Utility: Prestidigitation, Mage Hand, Minor Illusion, Message, Friends</li> </ul><p>Cleric:</p><ul> <li data-xf-list-type="ul">Combat Laser Cleric: Sacred Flame or Toll the Dead</li> <li data-xf-list-type="ul">Combat Str Based: None</li> <li data-xf-list-type="ul">With Magic Initiate:<ul> <li data-xf-list-type="ul">Combat option 1: True Strike for Wis-melee</li> <li data-xf-list-type="ul">Combat option 2: Booming/Greenflame Blade for Str or Dex Melee</li> <li data-xf-list-type="ul">Combat option 3: Blade Ward (this may get <em>oppressive</em> with heavy armour and shield variants)</li> </ul></li> <li data-xf-list-type="ul">Utility: Guidance, Resistance, Thaumaturgy</li> </ul><p></p><p>Druid:</p><ul> <li data-xf-list-type="ul">Melee: Primal Savagery or Shillelagh (or neither for Moon)</li> <li data-xf-list-type="ul">Ranged: Circle of Land and Sea: By Order. Moon/Stars: Magic Stone, Produce Flame (no I don't think it's bad), or Poison Spray</li> <li data-xf-list-type="ul">Utility: (Mold Earth, Shape Water) Guidance, Resistance, Druidcraft</li> </ul><p></p><p>Wizard/Sorcerer</p><ul> <li data-xf-list-type="ul">Combat default<ul> <li data-xf-list-type="ul">For "true mages": Firebolt (or Poison Spray for the terminally reckless)</li> <li data-xf-list-type="ul">Viable option for people who like weapons: True Strike with crossbow and dagger</li> <li data-xf-list-type="ul">Draconic Sorcerers: Replace Firebolt with something that matches their elemental type if ranged</li> <li data-xf-list-type="ul">"Cheap" Aberrant Minds: Mind Sliver is good enough</li> </ul></li> <li data-xf-list-type="ul">Optional backup combat spells depending on DM tactics: Acid Splash, Blade Ward, Shocking/Chilling Grasp</li> <li data-xf-list-type="ul">Utility: Prestidigitation, Mage Hand, Minor Illusion, Friends, Message (Also Mold Earth, Shape Water)</li> </ul><p>Warlock: </p><ul> <li data-xf-list-type="ul">Combat:<ul> <li data-xf-list-type="ul">Blade Pact: (Melee): Blade Ward + some ranged cantrip (Thirsting Blade >> melee cantrip).</li> <li data-xf-list-type="ul">Tome Pact: Eldritch Blast. Possibly with Blade Ward and a melee cantrip.</li> <li data-xf-list-type="ul">"Cheap" Celestial: True Strike, possibly Blade Ward. Can ultra-cheap and just Sacred Flame.</li> </ul></li> <li data-xf-list-type="ul">Utility: Prestidigitation, Mage Hand, Message, Minor Illusion, Friends</li> <li data-xf-list-type="ul">Tome Pact Utility: Guidance, Mold Earth, Shape Water, Resistance, Thaumaturgy</li> </ul></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9153300, member: 87792"] Bard: [LIST] [*]Combat option 1: True Strike + Blade Ward [*]Combat option 2: Vicious Mockery (does not combine well with blade ward) [*]Utility: Prestidigitation, Mage Hand, Minor Illusion, Message, Friends [/LIST] Cleric: [LIST] [*]Combat Laser Cleric: Sacred Flame or Toll the Dead [*]Combat Str Based: None [*]With Magic Initiate: [LIST] [*]Combat option 1: True Strike for Wis-melee [*]Combat option 2: Booming/Greenflame Blade for Str or Dex Melee [*]Combat option 3: Blade Ward (this may get [I]oppressive[/I] with heavy armour and shield variants) [/LIST] [*]Utility: Guidance, Resistance, Thaumaturgy [/LIST] Druid: [LIST] [*]Melee: Primal Savagery or Shillelagh (or neither for Moon) [*]Ranged: Circle of Land and Sea: By Order. Moon/Stars: Magic Stone, Produce Flame (no I don't think it's bad), or Poison Spray [*]Utility: (Mold Earth, Shape Water) Guidance, Resistance, Druidcraft [/LIST] Wizard/Sorcerer [LIST] [*]Combat default [LIST] [*]For "true mages": Firebolt (or Poison Spray for the terminally reckless) [*]Viable option for people who like weapons: True Strike with crossbow and dagger [*]Draconic Sorcerers: Replace Firebolt with something that matches their elemental type if ranged [*]"Cheap" Aberrant Minds: Mind Sliver is good enough [/LIST] [*]Optional backup combat spells depending on DM tactics: Acid Splash, Blade Ward, Shocking/Chilling Grasp [*]Utility: Prestidigitation, Mage Hand, Minor Illusion, Friends, Message (Also Mold Earth, Shape Water) [/LIST] Warlock: [LIST] [*]Combat: [LIST] [*]Blade Pact: (Melee): Blade Ward + some ranged cantrip (Thirsting Blade >> melee cantrip). [*]Tome Pact: Eldritch Blast. Possibly with Blade Ward and a melee cantrip. [*]"Cheap" Celestial: True Strike, possibly Blade Ward. Can ultra-cheap and just Sacred Flame. [/LIST] [*]Utility: Prestidigitation, Mage Hand, Message, Minor Illusion, Friends [*]Tome Pact Utility: Guidance, Mold Earth, Shape Water, Resistance, Thaumaturgy [/LIST] [/QUOTE]
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Playtest 8: Cantrips
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