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*Dungeons & Dragons
Playtest 8: Cantrips
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<blockquote data-quote="Clint_L" data-source="post: 9155215" data-attributes="member: 7035894"><p><strong>Acid Splash</strong>: <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /> Making it a 5' radius rather than 1-2 targets just makes intuitive sense, and the swap to evocation is a minor improvement that also makes sense.</p><p></p><p><strong>Blade Ward <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></strong>Making it a reaction but also making it (arguably) less strong, especially at higher levels, means that this will actually get used, unlike the current version. Possibly a little <em>too</em> good; we'll see.</p><p></p><p><strong>Chill Touch <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(n)" title="Thumbs down (n)" data-smilie="23"data-shortname="(n)" /></strong>This has always been an underrated cantrip that is situationally very useful, but making it a touch attack means that the types of characters likely to want it will seldom want to be in a position to use it. I think it it still needs to be at range.</p><p></p><p> <strong>Friends <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></strong>It no longer sucks. It's still heavily dependent on the situation and DM discretion, but I can see this version coming into play, unlike the current version, which is basically like cursing yourself.</p><p></p><p><strong>Poison Spray <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></strong>The current version isn't terrible, so the increased range and switching to an attack rather than a constitution saving throw are all the minor upgrades it needed to be a competitive option.</p><p></p><p><strong>Produce Flame <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f914.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":unsure:" title="Unsure :unsure:" data-smilie="24"data-shortname=":unsure:" /></strong>I'm trying to figure out when this being a bonus action might be useful, but it still takes an action to attack with it so...I don't know. The increased area of the lighting aspect is a slight upgrade but it remains a niche cantrip. It would be way better if it only did 1d4 damage but you could cast <em>and</em> attack with it as a bonus action.</p><p></p><p><strong>Shillelagh <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></strong>I guess it's a bit better? I've always thought this was an uninteresting spell, and it remains an uninteresting spell.</p><p></p><p><strong>Shocking Grasp <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f4a9.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":poop:" title="Poop :poop:" data-smilie="31"data-shortname=":poop:" /></strong>Nerfed hard! The current version is great - a spellcaster doesn't want to be in melee, but the advantage on attacks against metal armour and target losing its reactions were a potent enough combination that in some situations it would be worth getting in there to try to taze a troublesome enemy. It doesn't get used a ton, but is usually fun when it works.</p><p></p><p>I am 100% sure that this change is specifically to prevent Shocking Grasp being abused because WotC is also going to turn legendary actions into reactions. But the result is that this cantrip is now worthless, so it needs another pass.</p><p></p><p><strong>Spare the Dying <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></strong>Giving it range makes it possibly worth taking if you have a spare slot, but the range should <em>start</em> at 30 feet.</p><p></p><p><strong>True Strike <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44d.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(y)" title="Thumbs up (y)" data-smilie="22"data-shortname="(y)" /></strong> Huh, total redesign. The current version is worthless, so this is an improvement, but it adds a lot of potential complications so is difficult to assess without play testing and a lot of math. May have balance issues.</p></blockquote><p></p>
[QUOTE="Clint_L, post: 9155215, member: 7035894"] [B]Acid Splash[/B]: (y) Making it a 5' radius rather than 1-2 targets just makes intuitive sense, and the swap to evocation is a minor improvement that also makes sense. [B]Blade Ward (y)[/B]Making it a reaction but also making it (arguably) less strong, especially at higher levels, means that this will actually get used, unlike the current version. Possibly a little [I]too[/I] good; we'll see. [B]Chill Touch (n)[/B]This has always been an underrated cantrip that is situationally very useful, but making it a touch attack means that the types of characters likely to want it will seldom want to be in a position to use it. I think it it still needs to be at range. [B]Friends (y)[/B]It no longer sucks. It's still heavily dependent on the situation and DM discretion, but I can see this version coming into play, unlike the current version, which is basically like cursing yourself. [B]Poison Spray (y)[/B]The current version isn't terrible, so the increased range and switching to an attack rather than a constitution saving throw are all the minor upgrades it needed to be a competitive option. [B]Produce Flame :unsure:[/B]I'm trying to figure out when this being a bonus action might be useful, but it still takes an action to attack with it so...I don't know. The increased area of the lighting aspect is a slight upgrade but it remains a niche cantrip. It would be way better if it only did 1d4 damage but you could cast [I]and[/I] attack with it as a bonus action. [B]Shillelagh (y)[/B]I guess it's a bit better? I've always thought this was an uninteresting spell, and it remains an uninteresting spell. [B]Shocking Grasp :poop:[/B]Nerfed hard! The current version is great - a spellcaster doesn't want to be in melee, but the advantage on attacks against metal armour and target losing its reactions were a potent enough combination that in some situations it would be worth getting in there to try to taze a troublesome enemy. It doesn't get used a ton, but is usually fun when it works. I am 100% sure that this change is specifically to prevent Shocking Grasp being abused because WotC is also going to turn legendary actions into reactions. But the result is that this cantrip is now worthless, so it needs another pass. [B]Spare the Dying (y)[/B]Giving it range makes it possibly worth taking if you have a spare slot, but the range should [I]start[/I] at 30 feet. [B]True Strike (y)[/B] Huh, total redesign. The current version is worthless, so this is an improvement, but it adds a lot of potential complications so is difficult to assess without play testing and a lot of math. May have balance issues. [/QUOTE]
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Playtest 8: Cantrips
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