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General Tabletop Discussion
*Dungeons & Dragons
Playtest 8: Cantrips
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<blockquote data-quote="Neonchameleon" data-source="post: 9160705" data-attributes="member: 87792"><p>Point</p><p></p><p>That depends what else you want the invocations for. The Celestial build is a Tomelock that uses all their invocations for utility power and is very much a swiss army knife problem solver in a relatively low combat campaign. Eldritch Blast requires a minimum of one invocation by level 5 to be viable (Agonizing Blast), while the Bladelock requires two to get the extra attack. True Strike with Celestial Pact requires none.</p><p></p><p>Dance Bards are already pulling in two directions at once (Cha/Dex). This is rough at first level but a 16/16 or even with Point Buy 17/16 is possible. But then you can't level both stats in tandem without real problems. The True Strike build is for people who level up Cha. The problem isn't the spell, it's the subclass and the spell patches the worst of it.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 9160705, member: 87792"] Point That depends what else you want the invocations for. The Celestial build is a Tomelock that uses all their invocations for utility power and is very much a swiss army knife problem solver in a relatively low combat campaign. Eldritch Blast requires a minimum of one invocation by level 5 to be viable (Agonizing Blast), while the Bladelock requires two to get the extra attack. True Strike with Celestial Pact requires none. Dance Bards are already pulling in two directions at once (Cha/Dex). This is rough at first level but a 16/16 or even with Point Buy 17/16 is possible. But then you can't level both stats in tandem without real problems. The True Strike build is for people who level up Cha. The problem isn't the spell, it's the subclass and the spell patches the worst of it. [/QUOTE]
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Playtest 8: Cantrips
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