Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 8: Cantrips
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Chaosmancer" data-source="post: 9171548" data-attributes="member: 6801228"><p>Your interpretation here misses three things. </p><p></p><p>1) Spells do not require you to "gesticulate like a muppet" throwing your hands in every direction. You typed up the rules, but you seemed to miss something. "<em>Spellcasting gestures <strong><u>might </u></strong>include a forceful gesticulation <strong><u>or an intricate set of gestures</u></strong></em>" </p><p></p><p>Firstly, gesticulation is not always wild. It is "A gesture, [especially a dramatic one], used [instead of speaking] or to emphasize one's words" Or, cutting out the parts, a gesticulation can be a gesture used to emphasize words. But, you also miss the entire second part. Spellcasting gestures can also be an intricate set of gestures. And intricate is "complicated or detailed". It could be fair to say that crossing one's self is an intricate gesture. It requires touching your forehead with two fingers of your dominant hand, pulling the fingers down to the center of your chest, then moving to your left shoulder, reversing to your right shoulder, then clasping your hands together. That is intricate, and precise, and most Catholics who've done it for most of their lives can do it in less than two seconds. Or, how about a Japanese magical charm. You hold out your hand, write the symbol for "man" in your palm, and then swallow the man. Precise, intricate... and can be subtle. Sure, you'll notice it if someone is staring at you, but if you are in a crowded room, and you only see them out of the corner of your eye, you might just think they ate something from their hand, not that they did a small ritual. </p><p></p><p>2) Chanting does not have to be loud. I seriously don't understand (well, I have a theory, see pint #3) why people keep insisting on this. Chanting is rhythmic, musical, or repetitive, nothing about the definition says "loud". Sure, you CAN shout or be loud, but there is no requirement to do so. Chanting is most closely related to music, to singing, and there are sixty dozen videos and lessons out there on how to sing quietly, but with force and precision. This idea that verbal components means the person has to project to the back of the room instead of keeping to even a normal speaking tone is completely not supported. </p><p></p><p>3) This is really the biggest one, tying the other two together, but it is one I don't see people really thinking about. Spells are designed, in world, by people. By smart people. And they are designed with a purpose. Take this art. </p><p></p><p>[ATTACH=full]314848[/ATTACH]</p><p></p><p></p><p>The caster is what, 15 ft away from that guy? Less? In a crowded room with people listening intently. Do you think she could have cast her spell and no one notice, if, to cast the spell, she had to scream</p><p></p><p><span style="font-size: 26px"><strong><u>I AM NOW SUMMONING A GHOST HAND!!!</u></strong></span></p><p></p><p>No? Neither do I. So why would I think that is how the spell is designed? That would be... a poorly designed spell. And who would make and propagate a poorly designed spell? Not people who actually wanted to use that spell, and knew how to refine it. </p><p></p><p>And think about the types of spells that always get brought up in these discussions. Enchantment spells. Spells meant and intended to affect someone <em>without them knowing.</em> Honestly, think about it. How effective of a spell is it if to cast Friends you had to grab the person, shake them, and scream in their face "I'M ENCHANTING SOMEONE'S MIND HERE!" The only times in fiction we see that for mental magic is on dominate spells, where the point is removing free-will. But a subtle influence spell is always... subtle. Because if it isn't subtle, it wouldn't work. </p><p></p><p>And, I think that's the point hiding in the shadows for these discussions. The reason I think some people want to insist that all mental magic and debuff magic, and anything that might be useful in a social situation MUST be loud, obvious, and clearly identifiable to all... is because they want to make those spells unusable. What is the point of casting Friends on a criminal in a bar if by doing so everyone within 20 ft is screaming and pointing that you just used magic and you clearly used magic and therefore you need to be stopped because you used magic! There is no point. It renders the spell completely useless, same with Charm Person, and Suggestion, and a dozen other spells whose use cases are clearly meant for the target being unaware of magic being cast on them. </p><p></p><p>Do they still need to chant and gesture? Sure, but it can be a quite, lyrical chant and a set of small, intricate gestures and that's still following the rules of the game. It doesn't have to be </p><p></p><p><span style="font-size: 26px"><strong><u>LOOK AT ME AND MY OBVIOUS MAGIC THAT IS OBVIOUS SO YOU KNOW TO NOT TRUST ANYTHING BECAUSE OBVIOUS MAGIC IS HAPPENING!!</u></strong></span></p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9171548, member: 6801228"] Your interpretation here misses three things. 1) Spells do not require you to "gesticulate like a muppet" throwing your hands in every direction. You typed up the rules, but you seemed to miss something. "[I]Spellcasting gestures [B][U]might [/U][/B]include a forceful gesticulation [B][U]or an intricate set of gestures[/U][/B][/I]" Firstly, gesticulation is not always wild. It is "A gesture, [especially a dramatic one], used [instead of speaking] or to emphasize one's words" Or, cutting out the parts, a gesticulation can be a gesture used to emphasize words. But, you also miss the entire second part. Spellcasting gestures can also be an intricate set of gestures. And intricate is "complicated or detailed". It could be fair to say that crossing one's self is an intricate gesture. It requires touching your forehead with two fingers of your dominant hand, pulling the fingers down to the center of your chest, then moving to your left shoulder, reversing to your right shoulder, then clasping your hands together. That is intricate, and precise, and most Catholics who've done it for most of their lives can do it in less than two seconds. Or, how about a Japanese magical charm. You hold out your hand, write the symbol for "man" in your palm, and then swallow the man. Precise, intricate... and can be subtle. Sure, you'll notice it if someone is staring at you, but if you are in a crowded room, and you only see them out of the corner of your eye, you might just think they ate something from their hand, not that they did a small ritual. 2) Chanting does not have to be loud. I seriously don't understand (well, I have a theory, see pint #3) why people keep insisting on this. Chanting is rhythmic, musical, or repetitive, nothing about the definition says "loud". Sure, you CAN shout or be loud, but there is no requirement to do so. Chanting is most closely related to music, to singing, and there are sixty dozen videos and lessons out there on how to sing quietly, but with force and precision. This idea that verbal components means the person has to project to the back of the room instead of keeping to even a normal speaking tone is completely not supported. 3) This is really the biggest one, tying the other two together, but it is one I don't see people really thinking about. Spells are designed, in world, by people. By smart people. And they are designed with a purpose. Take this art. [ATTACH type="full"]314848[/ATTACH] The caster is what, 15 ft away from that guy? Less? In a crowded room with people listening intently. Do you think she could have cast her spell and no one notice, if, to cast the spell, she had to scream [SIZE=7][B][U]I AM NOW SUMMONING A GHOST HAND!!![/U][/B][/SIZE] No? Neither do I. So why would I think that is how the spell is designed? That would be... a poorly designed spell. And who would make and propagate a poorly designed spell? Not people who actually wanted to use that spell, and knew how to refine it. And think about the types of spells that always get brought up in these discussions. Enchantment spells. Spells meant and intended to affect someone [I]without them knowing.[/I] Honestly, think about it. How effective of a spell is it if to cast Friends you had to grab the person, shake them, and scream in their face "I'M ENCHANTING SOMEONE'S MIND HERE!" The only times in fiction we see that for mental magic is on dominate spells, where the point is removing free-will. But a subtle influence spell is always... subtle. Because if it isn't subtle, it wouldn't work. And, I think that's the point hiding in the shadows for these discussions. The reason I think some people want to insist that all mental magic and debuff magic, and anything that might be useful in a social situation MUST be loud, obvious, and clearly identifiable to all... is because they want to make those spells unusable. What is the point of casting Friends on a criminal in a bar if by doing so everyone within 20 ft is screaming and pointing that you just used magic and you clearly used magic and therefore you need to be stopped because you used magic! There is no point. It renders the spell completely useless, same with Charm Person, and Suggestion, and a dozen other spells whose use cases are clearly meant for the target being unaware of magic being cast on them. Do they still need to chant and gesture? Sure, but it can be a quite, lyrical chant and a set of small, intricate gestures and that's still following the rules of the game. It doesn't have to be [SIZE=7][B][U]LOOK AT ME AND MY OBVIOUS MAGIC THAT IS OBVIOUS SO YOU KNOW TO NOT TRUST ANYTHING BECAUSE OBVIOUS MAGIC IS HAPPENING!![/U][/B][/SIZE] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Playtest 8: Cantrips
Top