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*Dungeons & Dragons
Playtest 8: Cantrips
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<blockquote data-quote="Chaosmancer" data-source="post: 9192506" data-attributes="member: 6801228"><p>Not really. You can also cast Speak with Plants, but that doesn't blur the line between plants and people. It may blur the line between living and non-living, but not between personhood. Additionally, what about abilities like the knowledge cleric which allows you to pull "memories" from items. Does that interaction make items more like people? </p><p></p><p>I'm not going to say there is no line blurring, but if you conjure a ghost to ask it questions, you aren't blurring the line between a ghost and a living, breathing person. Those are still obviously different states of existence.</p><p></p><p></p><p></p><p>Sure, you could do it that way. You can also separate the mind from the soul, and allow necromancy to mostly deal with essentially reactivating a mind and body, while the soul is elsewhere (not uncommon for things in DnD to lack souls, yet still function and talk after all). </p><p></p><p>Or you could have the soul be involved, but again, with consent being a big factor of ethical necromancy. Or honor and appeasement offered for the rudeness of drawing the soul back to the body. </p><p></p><p>My biggest frustration stems from locking the entire discussion in a single, euro-centric, pop-culture view of what is happening. Dead Guardians coming back to life, ancestral spirits summoned from beyond to guide their kin, there are cultures were these things are not dark, evil, or unkosher but actually seen as holy, sacred, and good. Maybe few cultures still relevant today, but it is easy to see how to get there.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9192506, member: 6801228"] Not really. You can also cast Speak with Plants, but that doesn't blur the line between plants and people. It may blur the line between living and non-living, but not between personhood. Additionally, what about abilities like the knowledge cleric which allows you to pull "memories" from items. Does that interaction make items more like people? I'm not going to say there is no line blurring, but if you conjure a ghost to ask it questions, you aren't blurring the line between a ghost and a living, breathing person. Those are still obviously different states of existence. Sure, you could do it that way. You can also separate the mind from the soul, and allow necromancy to mostly deal with essentially reactivating a mind and body, while the soul is elsewhere (not uncommon for things in DnD to lack souls, yet still function and talk after all). Or you could have the soul be involved, but again, with consent being a big factor of ethical necromancy. Or honor and appeasement offered for the rudeness of drawing the soul back to the body. My biggest frustration stems from locking the entire discussion in a single, euro-centric, pop-culture view of what is happening. Dead Guardians coming back to life, ancestral spirits summoned from beyond to guide their kin, there are cultures were these things are not dark, evil, or unkosher but actually seen as holy, sacred, and good. Maybe few cultures still relevant today, but it is easy to see how to get there. [/QUOTE]
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Playtest 8: Cantrips
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