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Playtest 8 Spell Discussion
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<blockquote data-quote="mellored" data-source="post: 9204262" data-attributes="member: 6801209"><p>Conjure Animals, does 11 + range + situation Str saves</p><p>vs spirit Guardian 13.5 + half damage + half speed.</p><p></p><p>Seems a bit on the weak side, maybe d12? Also it should be cleared up if you can walk though them or not. Or can I block off a 10' corridor?</p><p></p><p></p><p>Conjure Celestial</p><p>52 + half damage + friendly healing + movable.</p><p></p><p>Small area but quite potent. Could possibly be tuned down a notch.</p><p></p><p></p><p>Conjure Elemental</p><p>36 + restrained. </p><p></p><p>Only works if the enemy moves, but that includes enemy who just escaped moving out of the zone. Also, there is apparently no limit to the number of attacks per turn. An enemy who walks past can get attacked 4 times in a turn. I like the theme, but the details need another pass. Like being able to attack once when summoned.</p><p></p><p></p><p>Conjure Fey</p><p>24 + frightened</p><p></p><p>Damage scales really fast. But bonus action frightened is a decent effect.</p><p></p><p></p><p></p><p>Conjure Minor Elemental</p><p>+9 damage per attack. Scales really fast.</p><p></p><p>This seems either useless for the majority of wizards, or OP for certain builds. Either way isn't good.</p><p></p><p></p><p>Conjure Woodland beings</p><p>17.5 zone</p><p></p><p>Same damage as spirit guardians. Which is good.</p></blockquote><p></p>
[QUOTE="mellored, post: 9204262, member: 6801209"] Conjure Animals, does 11 + range + situation Str saves vs spirit Guardian 13.5 + half damage + half speed. Seems a bit on the weak side, maybe d12? Also it should be cleared up if you can walk though them or not. Or can I block off a 10' corridor? Conjure Celestial 52 + half damage + friendly healing + movable. Small area but quite potent. Could possibly be tuned down a notch. Conjure Elemental 36 + restrained. Only works if the enemy moves, but that includes enemy who just escaped moving out of the zone. Also, there is apparently no limit to the number of attacks per turn. An enemy who walks past can get attacked 4 times in a turn. I like the theme, but the details need another pass. Like being able to attack once when summoned. Conjure Fey 24 + frightened Damage scales really fast. But bonus action frightened is a decent effect. Conjure Minor Elemental +9 damage per attack. Scales really fast. This seems either useless for the majority of wizards, or OP for certain builds. Either way isn't good. Conjure Woodland beings 17.5 zone Same damage as spirit guardians. Which is good. [/QUOTE]
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