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Playtest 8 Spell Discussion
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<blockquote data-quote="Chaosmancer" data-source="post: 9212010" data-attributes="member: 6801228"><p>It is not a semantic game. I don't care what the point is, there is a clear and obvious difference between talking softly and not talking at all.</p><p></p><p></p><p></p><p>1) Lip Reading is in a feat. </p><p></p><p>2) The sound has to cause you to look at them is just your own made up requirement.</p><p></p><p></p><p></p><p>No? What are you even talking about? The DMG has a ton of rules in it. And statblocks are rule elements. Where did you even get the line that "statblocks are not rules and why should I not assume you are just misinterpreting what it says?</p><p></p><p></p><p></p><p>So you have no idea what I said. </p><p></p><p>Because to run a 100% RAW game... I have to have non-RAW elements. Which means it is not 100% RAW.</p><p></p><p></p><p></p><p>Meaning can be gained through emphasis and tone. The second example you provided is still accurate to how I stated it.</p><p></p><p></p><p></p><p>You do not get to define rules as "the rules are only the things followed at my table". You cannot add an optional rule that is not a rule. Even if it is not a rule you choose to use, it is a rule that exists. </p><p></p><p>RAW speaks to how WOTC wrote the rule, not whether or not you bought a product that contains that rule. </p><p></p><p>If I have changed the damage die of a longsword, I have changed the rules of longswords. If I remove versatile from longswords, I have changed the rules of longswords </p><p></p><p>Now, you can make a pointless semantic argument that "longsword" is just a collection of rules and not a rule itself, but that is splitting hairs to an absurd degree.</p></blockquote><p></p>
[QUOTE="Chaosmancer, post: 9212010, member: 6801228"] It is not a semantic game. I don't care what the point is, there is a clear and obvious difference between talking softly and not talking at all. 1) Lip Reading is in a feat. 2) The sound has to cause you to look at them is just your own made up requirement. No? What are you even talking about? The DMG has a ton of rules in it. And statblocks are rule elements. Where did you even get the line that "statblocks are not rules and why should I not assume you are just misinterpreting what it says? So you have no idea what I said. Because to run a 100% RAW game... I have to have non-RAW elements. Which means it is not 100% RAW. Meaning can be gained through emphasis and tone. The second example you provided is still accurate to how I stated it. You do not get to define rules as "the rules are only the things followed at my table". You cannot add an optional rule that is not a rule. Even if it is not a rule you choose to use, it is a rule that exists. RAW speaks to how WOTC wrote the rule, not whether or not you bought a product that contains that rule. If I have changed the damage die of a longsword, I have changed the rules of longswords. If I remove versatile from longswords, I have changed the rules of longswords Now, you can make a pointless semantic argument that "longsword" is just a collection of rules and not a rule itself, but that is splitting hairs to an absurd degree. [/QUOTE]
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